* Revert "Buff the AME until somebody fixes engineering" (#28419) * Automatic changelog update * hand teleport portals now may start in the same grid. (#28556) * Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225) * Automatic changelog update * Add "fill level" sprites to mops and damp rag (#28590) * Automatic changelog update * Reword some criminal records text (#28597) * Update criminal-records.ftl * Update criminal-records.ftl * Update criminal-records.ftl * Remove obsolete VisibilitySystem functions (#28610) Remove obsolete visibility functions Co-authored-by: plykiya <plykiya@protonmail.com> * Prayable datafield typo (#28622) * notifiactionPrefix -> notificationPrefix * notifiactionPrefix -> notificationPrefix * Update engine to v224.1.0 (#28624) * Use dummy sessions in NukeOpsTest (#28549) * Add dummy sessions * Update NukeOpsTest * Fix PvsBenchmark * Update engine to v224.1.1 (#28632) * Add Job preference tests (#28625) * Misc Job related changes * Add JobTest * A * Aa * Lets not confuse the yaml linter * fixes * a * Add logs that provide session to player admin logs (#28628) * Cluster Update (#28627) done here * Automatic changelog update * minor banner changes (#28636) * minor banner changes * Uhrmm actchually it's you're, not your * Update banners.yml props Hyenh * Revenant spell catalog locale (#28638) locale * Make cuff default range again (#28576) * Make cuff default range again * uncuff distance * how about ONE --------- Co-authored-by: plykiya <plykiya@protonmail.com> * Automatic changelog update * Machine-code cleanup (#28489) * Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571) * Automatic changelog update * Fix Smoke-grenade.ogg not being mono (#28593) * Fix Cigars Sprites + YAML fix for Inhand unlit cigars/cigs (#28641) * Automatic changelog update * Clean up Eva and Hardsuit helm yml + Lets atmos firesuit helm work as a BreathMask (#28602) * Shifts borgs hats to the right a bit (#28600) * Fix mouse inhands (#28623) * Adjust some touch reaction damage levels (#28591) * Automatic changelog update * Add closing storage UIs to StorageInteractionTest (#28633) * Update rules (#28452) * Add support for LocalizedDatasets to RandomMetadata (#28601) * Fix Admin Object tab sorting and search (#28609) * Automatic changelog update * Internals are kept on as long as any breathing tool is on (#28595) * Automatic changelog update * Convert rules to use guidebook parsing (#28647) * Gives Insulation and NoSlip to all bots (#28621) * Gives Insulation and NoSlip to all bots * remove NoSlip from children * Automatic changelog update * Nerfs welderbombing (#28650) nerf welderbombing * Automatic changelog update * Give jobs & antags prototypes a guide field (#28614) * Give jobs & antags prototypes a guide field * A * space Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Add todo * Fix merge errors --------- Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Fix typo in Space Law's restricted gear (#28668) This typo was included in the wiki as well. Reported-by: Bobberson in the Discord * Automatic changelog update * fixed "silicones" typo in new rules (#28671) fixed all appearances of silicone where it should have been silicon * fix janitor not spawning with a survival box (#28669) hi * Automatic changelog update * Fix typo in slime naming conventions (#28682) * Flatpacker fixes (#28417) * Return medicine recipe solid material costs to 1 (#28679) Set material costs of medicine recipes to 1 * Automatic changelog update * Update Core (#28689) add * Fixed the guidebook listing every single rule (#28680) * Well i tried this way * New approach (start) * Did it * makes spacelaw available, put it under sec * Automatic changelog update * rule fixes first pass (#28701) update * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * Tweak chapel salvage wreck (#28703) add * Fixes client having authority over rules popup cvars (#28655) * Fixes client having authority over rules popup cvars * Delete duplicate migration * Pre-update * Post-update * Add locale support for booze and soda jugs labels (#28708) * Swap some InRangeUnobstructed for InRangeUnoccluded (#28706) Swap InRangeUnobstructed to InRangeUnoccluded Co-authored-by: plykiya <plykiya@protonmail.com> * Automatic changelog update * Ports the singularity's values from vgstation (#28720) * ports the singularity values from vgstation * guidebook fix * 5000 energy level 6 singulo * Fix action icons when dragging an active action to another slot (#28692) * Add DoPopup data field to OnUseTimerTrigger (#28691) * Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) * Update DevourSystem.cs * Update DevourSystem.cs * Update Content.Server/Devour/DevourSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Improve grammar of various petting messages (#28715) Improve grammar of various petting message * Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690) * Update Core (#28735) add * Fix flatpacker (#28736) * Fix flatpacker * a * rn, atp (#28674) * Update speech-chatsan.ftl * Update word_replacements.yml * Atm-at the moment * Atm * Update Resources/Locale/en-US/speech/speech-chatsan.ftl * Update Resources/Prototypes/Accents/word_replacements.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Add loadout group check for role proto (#28731) MFW same bug twice at 2 layers because I'm stupid. * Automatic changelog update * Try fix RGBee (#28741) * Automatic changelog update * Ensure packager creates a release folder (#28426) I was screaming at the github actions runner before i noticed something i had done before caused me to never have a release folder and thus fail. * allow ' in character names (#28652) * Automatic changelog update * Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664) * Automatic changelog update * fix singulo decay (#28743) * Automatic changelog update * Don't use invalid defaults for loadouts (#28729) At the time it made more sense but now with species specific stuff it's better to have nothing. * Maybe fix invalid loadout prototypes (#28734) * Maybe fix invalid loadout prototypes So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout. Need someone affected to send me their loadout to confirm it's fixed. * Better fix * Automatic changelog update * Fix null ref exception in PrayerSystem (#28712) * Fix null ref exception in PrayerSystem * Also check that prayable ent/comp still exist * Guidebook Updates for the Amateur Spessman (#28603) * Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com> * Automatic changelog update * Add suffixes to excap survival boxes (#28755) Update emergency.yml * Add Jani lobby background (#28724) * Add jani lobby background * Actually make new lobby screen functional * Fix license * Automatic changelog update * Strip markdown from silicon laws before saying them (#28596) * saltern update (#28773) Co-authored-by: deltanedas <@deltanedas:kde.org> * revert Tornado regex * Update HumanoidCharacterProfile.cs * Update arenas.yml * test * fix locale * Update options-menu.ftl * Update species-names.ftl * Update debug.yml * aaaaaa --------- Co-authored-by: Moony <moony@hellomouse.net> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: plykiya <plykiya@protonmail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: Hmeister-real <118129069+Hmeister-real@users.noreply.github.com> Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: MerrytheManokit <167581110+MerrytheManokit@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: AJCM <AJCM@tutanota.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
90 lines
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90 lines
5.8 KiB
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<Document>
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# Botany
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As a botanist, it is your job to grow enough food to stop the chef from seeking "alternative sources". Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you'll do great!
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## Starting your shift
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First identify the machines around you that you will be using. Coordinate with the Chef to see if they want anything specific to be grown, otherwise grow wheat and bananas and whatever else you feel like growing. You may also grow plants for Chemistry (Medbay), the Bartender, or to sell by Cargo.
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# Tools
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There are many tools that can be used to keep your crops healthy and growing. The Hydroponics Tray is where you will spend most of your time as a botanist.
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## Hydroponics Tray
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<Box>
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<GuideEntityEmbed Entity="hydroponicsTray"/>
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</Box>
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It's a hydroponics tray, it grows plants with water. First fill the tray with water, then add seeds.
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Hydroponics tray lights indicate different things depending on color and position:
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- [color=red]Red Light, Left[/color]: Dead plant that needs re-planting. Use a spade to remove the plant.
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- [color=orange]Flashing Orange Light, Center[/color]: The environment is sub-optimal. Check what is affecting the plant by Shift Clicking on it. It is likely weeds but it could be undesirable pressure or lack of oxygen. If weeds, use a mini hoe or spray 1 time with weed spray. Be warned, however, that overuse of weed killers can lead to unhealthy plants, possibly killing them.
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- [color=#0336ff]Blue Light, Right[/color]: Needs water. Use bucket on the water tank and fill the tray.
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- [color=green]Green Light, Left[/color]: Ready for harvest. Left click to harvest.
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- [color=yellow]Yellow Light, Right[/color]: Needs nutrients. Use any fruit and put it into the soil or get EZ nutrients from chemistry.
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The lifecycle of a hydroponics tray is the following:
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- [color=lightgreen]Empty[/color]: no water, seed or nutrients
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- [color=lightgreen]Hydrated[/color]: you've added water to it (e.g. from a bottle or bucket).
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- [color=lightgreen]Ready for planting[/color]: you've added water and nutrients to it (i.e. fertilizer).
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- [color=lightgreen]Planted[/color]: you've added a seed to it
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- [color=lightgreen]Ready for Harvest[/color]: you've waited for the plant to grow
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- [color=lightgreen]Sampled[/color]: you've taken a sample (seed)
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- [color=lightgreen]Harvested[/color]: you've picked ready plants. Some plants will then grow again. Others will die and need replanting.
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- [color=lightgreen]Unhealthy[/color]: You've sampled too many seeds or sprayed it with deadly chemicals. The plant isn't coping too well. It'll continue to grow. Health can be restored by fertilizers or you can cut your losses and extract a seed (plant clippers) and replant.
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- [color=lightgreen]Old / Wilted[/color]: the plant has matured and will soon die. It will still be harvestable and you can extract seeds but only for a short duration. Extract the seed and then pluck it out / chop it down.
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- [color=lightgreen]Dead[/color]: the plant has been harvested and ceased growing. It should be plucked out / chopped down. No seeds can be extracted.
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## Seed Extractor
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<Box>
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<GuideEntityEmbed Entity="SeedExtractor"/>
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</Box>
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It extracts seeds. Insert crop, receive seeds.
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# Plant Genetics
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Like all other forms of life known to NanoTrasen, plants pass traits to offspring in their genes. By manipulating plant genetics, botanists can produce plant varieties with desirable mutations that increase plant health and yield.
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## Traits
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The phenotype, or set of observable characteristics and traits of a plant, can be determined through careful observation and study. A few common traits include:
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- [color=lightgreen]Bioluminescence[/color]: plants with this trait glow in the dark
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- [color=lightgreen]High yield[/color]: plants with this trait yield more fruit per harvest
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- [color=lightgreen]Less water[/color]: plants with this trait require less water than normal to grow
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- [color=lightgreen]Ligneous[/color]: plants with this trait require sharp tools to harvest
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- [color=lightgreen]Long life[/color]: plants with this trait live for more harvest cycles before dying
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- [color=lightgreen]Low light[/color]: plants with this trait need less light than normal to grow
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- [color=lightgreen]Pest resistance[/color]: plants with this trait are more resistant to pests
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- [color=lightgreen]Seedless[/color]: plants with this trait do not produce viable seeds
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- [color=lightgreen]Weed resistance[/color]: plants with this trait suppress weed growth
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You can determine the phenotype of a plant simply by growing them and observing them! This is how Gregor Mendel, father of genetics, studied them in 1866.
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## Mutations
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Plants treated with [color=cyan]unstable mutagen[/color] will experience random genetic mutations, which can alter their genes and result in changes to their traits. You can save the plants with mutations you want by harvesting their seeds.
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The more unstable mutagen you use, the more mutations you will get. Since many genes are vital to a plant's survival, most mutations will cause a plant to die.
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<Box>
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<GuideEntityEmbed Entity="UnstableMutagenChemistryBottle"/>
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</Box>
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## Cross-Pollination
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You can use a [color=cyan]sterile swab[/color] to transfer pollen from one plant to another. Plants that are cross-pollinated have a chance to transfer traits. Be careful re-using swabs; pollen is sticky!
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<Box>
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<GuideEntityEmbed Entity="BoxMouthSwab"/>
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<GuideEntityEmbed Entity="DiseaseSwab"/>
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</Box>
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## Chemicals
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Some chemicals have special effects on plants.
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[textlink="Click here to see all botanical chemicals." link="Botanical"]
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<GuideReagentEmbed Reagent="Dylovene"/>
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<GuideReagentEmbed Reagent="Cryoxadone"/>
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<GuideReagentEmbed Reagent="Necrosol"/>
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<GuideReagentEmbed Reagent="Phalanximine"/>
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<GuideReagentGroupEmbed Group="Botanical"/>
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</Document>
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