* inital * Update animals.yml * Update animals.yml * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * selecting different role will change the description and name * fix name * gargh * the review Hello * e --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
31 lines
801 B
C#
31 lines
801 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Server.Ghost.Roles.Components
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{
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/// <summary>
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/// Allows a ghost to take this role, spawning a new entity.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(GhostRoleSystem))]
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public sealed partial class GhostRoleMobSpawnerComponent : Component
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{
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[DataField]
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public bool DeleteOnSpawn = true;
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[DataField]
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public int AvailableTakeovers = 1;
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[ViewVariables]
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public int CurrentTakeovers = 0;
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[DataField]
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public EntProtoId? Prototype;
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/// <summary>
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/// If this ghostrole spawner has multiple selectable ghostrole prototypes.
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/// </summary>
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[DataField]
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public List<string> SelectablePrototypes = [];
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}
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}
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