Files
crystall-punk-14/Content.Server/StationEvents/Events/SolarFlareRule.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

77 lines
2.8 KiB
C#

using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Radio;
using Robust.Shared.Random;
using Content.Server.Light.EntitySystems;
using Content.Server.Light.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.Radio.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
namespace Content.Server.StationEvents.Events;
public sealed class SolarFlareRule : StationEventSystem<SolarFlareRuleComponent>
{
[Dependency] private readonly PoweredLightSystem _poweredLight = default!;
[Dependency] private readonly SharedDoorSystem _door = default!;
private float _effectTimer = 0;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
}
protected override void Started(EntityUid uid, SolarFlareRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
for (var i = 0; i < comp.ExtraCount; i++)
{
var channel = RobustRandom.Pick(comp.ExtraChannels);
comp.AffectedChannels.Add(channel);
}
}
protected override void ActiveTick(EntityUid uid, SolarFlareRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
_effectTimer -= frameTime;
if (_effectTimer < 0)
{
_effectTimer += 1;
var lightQuery = EntityQueryEnumerator<PoweredLightComponent>();
while (lightQuery.MoveNext(out var lightEnt, out var light))
{
if (RobustRandom.Prob(component.LightBreakChancePerSecond))
_poweredLight.TryDestroyBulb(lightEnt, light);
}
var airlockQuery = EntityQueryEnumerator<AirlockComponent, DoorComponent>();
while (airlockQuery.MoveNext(out var airlockEnt, out var airlock, out var door))
{
if (airlock.AutoClose && RobustRandom.Prob(component.DoorToggleChancePerSecond))
_door.TryToggleDoor(airlockEnt, door);
}
}
}
private void OnRadioReceiveAttempt(ref RadioReceiveAttemptEvent args)
{
var query = EntityQueryEnumerator<SolarFlareRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var flare, out var gameRule))
{
if (!GameTicker.IsGameRuleActive(uid, gameRule))
continue;
if (!flare.AffectedChannels.Contains(args.Channel.ID))
continue;
if (!flare.OnlyJamHeadsets || (HasComp<HeadsetComponent>(args.RadioReceiver) || HasComp<HeadsetComponent>(args.RadioSource)))
args.Cancelled = true;
}
}
}