Files
crystall-punk-14/Content.Server/StationEvents/Events/BreakerFlip.cs
Kara b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00

41 lines
1.2 KiB
C#

using System.Linq;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class BreakerFlip : StationEventSystem
{
[Dependency] private readonly ApcSystem _apcSystem = default!;
public override string Prototype => "BreakerFlip";
public override void Added()
{
base.Added();
var str = Loc.GetString("station-event-breaker-flip-announcement", ("data", Loc.GetString(Loc.GetString($"random-sentience-event-data-{RobustRandom.Next(1, 6)}"))));
ChatSystem.DispatchGlobalAnnouncement(str, playDefaultSound: false, colorOverride: Color.Gold);
}
public override void Started()
{
base.Started();
var allApcs = EntityQuery<ApcComponent>().ToList();
var toDisable = Math.Min(RobustRandom.Next(3, 7), allApcs.Count);
if (toDisable == 0)
return;
RobustRandom.Shuffle(allApcs);
for (var i = 0; i < toDisable; i++)
{
_apcSystem.ApcToggleBreaker(allApcs[i].Owner, allApcs[i]);
}
}
}