* simple sponsorship system * priority Join * OOC Sponsor Color * Update CP14SponsorRolePrototype.cs * loadout sponsorship * bruh * refactor to interfaces * Update CP14ClientSponsorManager.cs * finish loadout option * role pass
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Roles;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences.Loadouts.Effects;
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/// <summary>
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/// Checks for a job requirement to be met such as playtime.
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/// </summary>
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public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
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{
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[DataField(required: true)]
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public JobRequirement Requirement = default!;
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public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession? session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
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{
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if (session == null)
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{
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reason = FormattedMessage.Empty;
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return true;
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}
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var manager = collection.Resolve<ISharedPlaytimeManager>();
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var playtimes = manager.GetPlayTimes(session);
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return Requirement.Check(
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session.UserId, //CP14 add NetUserId for sponsorship checks
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collection.Resolve<IEntityManager>(),
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collection.Resolve<IPrototypeManager>(),
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profile,
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playtimes,
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out reason);
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}
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}
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