Files
crystall-punk-14/Content.Server/_CP14/SpawnOnTileTool/CP14SpawnOnTileSystem.cs
Ed 8cbd26ae2f Farming WIP (#269)
* setup planting doafter

* spawn plants after use seed

* some work

* move comps to separate folder

* public check daylight

* daylight plant energy regeneration

* some fixes

* bruh, im thinking

* added ingame soil

* added hoe

* attaching plants

* hoe system

* block plant dublicating

* some planting refactor

* shovel as pant + soil remover

* plant growing visualizer

* soil resprite

* split farming system to second partial class

* update throught event refactor

* tring sync update plant with update visuals

* finish visual sync

* plants growing

* more partial splitting, naming work, clean up

* Update FARMINGTEST.yml

* Update FARMINGTEST.yml

* fix typo

* prototype value validating

* Оно бухает воду!

* solution visualizer in soil

* forgot some fix

* part of Tornado review fix

* destroy RemovePlantComponent

* more fixes

* simple harvesting

* refactor plant component values changing

* harvest redo

* gather on destroyByTool

* sickle resprite

* plant fading

* fading per minute!

* wheat sprites

* YML restruct

* fixes

* auto root plants

* add comments

* move sprites

* split structures from object textures

* wheat farming!

* Update CP14FarmingSystem.Interactions.cs

* seedbed (#297)

seedbed :^)

* a

* Update soil.yml

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Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-15 23:58:03 +03:00

22 lines
623 B
C#

using Content.Shared._CP14.SpawnOnTileTool;
namespace Content.Server._CP14.SpawnOnTileTool;
public sealed partial class CP14SpawnOnTileToolSystem : SharedCP14SpawnOnTileToolSystem
{
public override void Initialize()
{
SubscribeLocalEvent<CP14SpawnOnTileToolComponent, SpawnOnTileToolAfterEvent>(AfterDoAfter);
}
private void AfterDoAfter(Entity<CP14SpawnOnTileToolComponent> ent, ref SpawnOnTileToolAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
SpawnAtPosition(args.Spawn, GetCoordinates(args.Coordinates));
args.Handled = true;
}
}