Files
crystall-punk-14/Content.Server/Stunnable/StunSystem.cs
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00

62 lines
2.4 KiB
C#

using System;
using Content.Server.Act;
using Content.Server.Administration.Logs;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Stunnable
{
public sealed class StunSystem : SharedStunSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StatusEffectsComponent, DisarmedActEvent>(OnDisarmed);
}
private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedActEvent args)
{
if (args.Handled || !_random.Prob(args.PushProbability))
return;
if (!TryParalyze(uid, TimeSpan.FromSeconds(4f), true, status))
return;
var source = args.Source;
var target = args.Target;
if (source != null)
{
var knock = EntityManager.GetComponent<KnockedDownComponent>(uid);
SoundSystem.Play(Filter.Pvs(source), knock.StunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
if (target != null)
{
// TODO: Use PopupSystem
source.PopupMessageOtherClients(Loc.GetString("stunned-component-disarm-success-others", ("source", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(source).EntityName), ("target", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(target).EntityName)));
source.PopupMessageCursor(Loc.GetString("stunned-component-disarm-success", ("target", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(target).EntityName)));
}
}
_adminLogSystem.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{args.Source:performer} knocked down {args.Target:target}");
args.Handled = true;
}
}
}