Files
crystall-punk-14/Content.Shared/_CP14/Fishing/Components/CP14FishingPondComponent.cs
Deserty0 29cbf0560f Cleanup
2025-10-29 23:06:20 +10:00

19 lines
559 B
C#

using Content.Shared.EntityTable;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Fishing.Components;
/// <summary>
/// Component for fishing ponds
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(CP14SharedFishingSystem))]
public sealed partial class CP14FishingPondComponent : Component
{
/// <summary>
/// LootTable of loot that can be caught in this pond. Only first spawn will be caught
/// </summary>
[DataField]
public ProtoId<EntityTablePrototype>? LootTable;
}