19 lines
559 B
C#
19 lines
559 B
C#
using Content.Shared.EntityTable;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Fishing.Components;
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/// <summary>
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/// Component for fishing ponds
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(CP14SharedFishingSystem))]
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public sealed partial class CP14FishingPondComponent : Component
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{
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/// <summary>
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/// LootTable of loot that can be caught in this pond. Only first spawn will be caught
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/// </summary>
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[DataField]
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public ProtoId<EntityTablePrototype>? LootTable;
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}
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