* dash basic logic + predict spell casts * dash * Update kick.yml * Update CP14SharedMagicSystem.Checks.cs
18 lines
451 B
C#
18 lines
451 B
C#
using Content.Shared._CP14.Dash;
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namespace Content.Client._CP14.Dash;
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public sealed partial class CP14DClientDashSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CP14DashComponent>();
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while (query.MoveNext(out var uid, out var dash))
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{
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SpawnAtPosition(dash.DashEffect, Transform(uid).Coordinates);
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}
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}
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}
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