Files
crystall-punk-14/Content.Server/Spawners/Components/SpawnPointComponent.cs
Red 422a0c5e10 Gods and religions (#1405)
* basic religion vision

* block god interactions

* skill tree mob specify

* silvania setup??

* clustering shader optimization

* gods department & job

* random gods jobs

* Luxian god

* Update Nature.png

* Update sphere_of_light.yml

* god chat

* Update ChatSystem.cs

* OBSERVATION

* public observation and basic follower api

* shader tweaks

* improve shaders

* spawning and praying on altars

* altars ppvs override

* move pvs overridiation from altars to observers

* shader coloration

* spectral z mover

* god magic radius restricted

* guide how to believe in god

* sends messages to god when smoeone wanna become follower

* follower doAfter

* goodbye luxian, welcome lumera

* goodbye silvania, welcome merkas

* som polish and renamings

* gods fast travel

* Update altar.ftl

* some lumera sfx

* renouncing patrons!

* renounce followers

* followewr percentage calculation

* remove from player-facing

* fix

* Update sphere_of_light.yml

* Update base.yml
2025-06-13 14:15:48 +03:00

34 lines
755 B
C#

using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Server.Spawners.Components;
[RegisterComponent]
public sealed partial class SpawnPointComponent : Component, ISpawnPoint
{
[DataField("job_id")]
public ProtoId<JobPrototype>? Job;
/// <summary>
/// The type of spawn point
/// </summary>
[DataField("spawn_type"), ViewVariables(VVAccess.ReadWrite)]
public SpawnPointType SpawnType { get; set; } = SpawnPointType.Unset;
public override string ToString()
{
return $"{Job} {SpawnType}";
}
}
public enum SpawnPointType
{
Unset = 0,
LateJoin,
Job,
Observer,
//CP14
Always, //Always use only these spawn point, and latejoin, and roundstart
//CP14 end
}