* basic religion vision * block god interactions * skill tree mob specify * silvania setup?? * clustering shader optimization * gods department & job * random gods jobs * Luxian god * Update Nature.png * Update sphere_of_light.yml * god chat * Update ChatSystem.cs * OBSERVATION * public observation and basic follower api * shader tweaks * improve shaders * spawning and praying on altars * altars ppvs override * move pvs overridiation from altars to observers * shader coloration * spectral z mover * god magic radius restricted * guide how to believe in god * sends messages to god when smoeone wanna become follower * follower doAfter * goodbye luxian, welcome lumera * goodbye silvania, welcome merkas * som polish and renamings * gods fast travel * Update altar.ftl * some lumera sfx * renouncing patrons! * renounce followers * followewr percentage calculation * remove from player-facing * fix * Update sphere_of_light.yml * Update base.yml
76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using Content.Shared._CP14.Religion.Components;
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using Content.Shared._CP14.Religion.Systems;
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using Content.Shared.Follower;
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using Robust.Server.GameObjects;
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namespace Content.Server._CP14.Religion;
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public sealed partial class CP14ReligionGodSystem
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{
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly FollowerSystem _follower = default!;
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private void InitializeUI()
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{
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SubscribeLocalEvent<CP14ReligionEntityComponent, OpenBoundInterfaceMessage>(OnOpenInterface);
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SubscribeLocalEvent<CP14ReligionEntityComponent, CP14ReligionEntityTeleportAttempt>(OnTeleportAttempt);
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}
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private void OnTeleportAttempt(Entity<CP14ReligionEntityComponent> ent, ref CP14ReligionEntityTeleportAttempt args)
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{
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var target = GetEntity(args.Entity);
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var canTeleport = false;
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if (TryComp<CP14ReligionAltarComponent>(target, out var altar))
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{
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if (altar.Religion == ent.Comp.Religion)
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{
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canTeleport = true;
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}
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}
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else if (TryComp<CP14ReligionFollowerComponent>(target, out var follower))
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{
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if (follower.Religion == ent.Comp.Religion)
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{
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canTeleport = true;
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}
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}
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if (!canTeleport)
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return;
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_follower.StartFollowingEntity(ent, target);
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}
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private void OnOpenInterface(Entity<CP14ReligionEntityComponent> ent, ref OpenBoundInterfaceMessage args)
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{
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if (ent.Comp.Religion is null)
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return;
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var altars = new Dictionary<NetEntity, string>();
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var queryAltars = EntityQueryEnumerator<CP14ReligionAltarComponent, MetaDataComponent>();
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while (queryAltars.MoveNext(out var uid, out var altar, out var meta))
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{
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if (altar.Religion != ent.Comp.Religion)
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continue;
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altars.TryAdd(GetNetEntity(uid), meta.EntityName);
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}
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var followers = new Dictionary<NetEntity, string>();
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var queryFollowers = EntityQueryEnumerator<CP14ReligionFollowerComponent, MetaDataComponent>();
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while (queryFollowers.MoveNext(out var uid, out var follower, out var meta))
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{
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if (follower.Religion != ent.Comp.Religion)
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continue;
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followers.TryAdd(GetNetEntity(uid), meta.EntityName);
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}
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var followerPercentage = GetFollowerPercentage(ent);
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ent.Comp.FollowerPercentage = followerPercentage;
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Dirty(ent);
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_userInterface.SetUiState(ent.Owner, CP14ReligionEntityUiKey.Key, new CP14ReligionEntityUiState(altars, followers, followerPercentage));
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}
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}
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