Files
crystall-punk-14/Content.Server/Construction/Conditions/AllWiresCut.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

46 lines
1.3 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.Construction.Conditions
{
/// <summary>
/// A condition that requires all wires to be cut (or intact)
/// Returns true if the entity doesn't have a wires component.
/// </summary>
[UsedImplicitly]
public class AllWiresCut : IEdgeCondition
{
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Value, "value", true);
}
public bool Value { get; private set; } = true;
public async Task<bool> Condition(IEntity entity)
{
if (entity.Deleted)
return false;
if (!entity.TryGetComponent<WiresComponent>(out var wires))
return true;
foreach (var wire in wires.WiresList)
{
switch (Value)
{
case true when !wire.IsCut:
case false when wire.IsCut:
return false;
}
}
return true;
}
}
}