Files
crystall-punk-14/Content.Server/Construction/Conditions/DoorWelded.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

46 lines
1.4 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Doors;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class DoorWelded : IEdgeCondition
{
public bool Welded { get; private set; }
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Welded, "welded", true);
}
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out ServerDoorComponent doorComponent)) return false;
return doorComponent.IsWeldedShut == Welded;
}
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out ServerDoorComponent doorComponent)) return false;
if (doorComponent.State == ServerDoorComponent.DoorState.Closed && Welded)
{
message.AddMarkup(Loc.GetString("First, weld the door.\n"));
return true;
}
if (!doorComponent.IsWeldedShut || Welded) return false;
message.AddMarkup(Loc.GetString("First, unweld the door.\n"));
return true;
}
}
}