Files
crystall-punk-14/Content.Server/MobState/States/NormalMobState.cs
ShadowCommander d9633afe1a Fix health state to be 1, 19, 20, 20, 20, 20 thresholds (#7921)
Previous thresholds were 1, 33, 16, 17, 17, 16
2022-05-04 09:11:18 +10:00

37 lines
1.2 KiB
C#

using System;
using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.State;
using Robust.Shared.GameObjects;
namespace Content.Server.MobState.States
{
public sealed class NormalMobState : SharedNormalMobState
{
public override void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager)
{
base.UpdateState(entity, threshold, entityManager);
if (!entityManager.TryGetComponent(entity, out DamageableComponent? damageable))
{
return;
}
if (!entityManager.TryGetComponent(entity, out MobStateComponent? stateComponent))
{
return;
}
short modifier = 0;
if (stateComponent.TryGetEarliestIncapacitatedState(threshold, out _, out var earliestThreshold) && damageable.TotalDamage != 0)
{
modifier = (short)(damageable.TotalDamage / (earliestThreshold / 5) + 1);
}
EntitySystem.Get<AlertsSystem>().ShowAlert(entity, AlertType.HumanHealth, modifier);
}
}
}