Files
crystall-punk-14/Content.Server/Atmos/Miasma/MiasmaSystem.cs
2022-06-18 22:51:55 -07:00

113 lines
4.6 KiB
C#

using Content.Shared.MobState;
using Content.Shared.Damage;
using Content.Shared.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Server.Body.Components;
using Content.Server.Popups;
using Content.Shared.Examine;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Miasma
{
public sealed class MiasmaSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (rotting, perishable) in EntityQuery<RottingComponent, PerishableComponent>())
{
if (!perishable.Progressing)
continue;
if (TryComp<TemperatureComponent>(perishable.Owner, out var temp) && temp.CurrentTemperature < 274f)
continue;
perishable.DeathAccumulator += frameTime;
if (perishable.DeathAccumulator < perishable.RotAfter.TotalSeconds)
continue;
perishable.RotAccumulator += frameTime;
if (perishable.RotAccumulator < 1f)
continue;
perishable.RotAccumulator -= 1f;
DamageSpecifier damage = new();
damage.DamageDict.Add("Blunt", 0.3); // Slowly accumulate enough to gib after like half an hour
damage.DamageDict.Add("Cellular", 0.3); // Cloning rework might use this eventually
_damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true);
if (!TryComp<PhysicsComponent>(perishable.Owner, out var physics))
continue;
// We need a way to get the mass of the mob alone without armor etc in the future
var tileMix = _atmosphereSystem.GetTileMixture(Transform(perishable.Owner).Coordinates);
if (tileMix != null)
tileMix.AdjustMoles(Gas.Miasma, perishable.MolsPerSecondPerUnitMass * physics.FixturesMass);
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<PerishableComponent, BeingGibbedEvent>(OnGibbed);
SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<AntiRottingContainerComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
SubscribeLocalEvent<AntiRottingContainerComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
}
private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
{
if (args.Component.IsDead())
EnsureComp<RottingComponent>(uid);
}
private void OnGibbed(EntityUid uid, PerishableComponent component, BeingGibbedEvent args)
{
if (!TryComp<PhysicsComponent>(uid, out var physics))
return;
if (component.DeathAccumulator <= component.RotAfter.TotalSeconds)
return;
var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator;
var tileMix = _atmosphereSystem.GetTileMixture(Transform(uid).Coordinates);
if (tileMix != null)
tileMix.AdjustMoles(Gas.Miasma, molsToDump);
foreach (var part in args.GibbedParts)
{
EntityManager.QueueDeleteEntity(part);
}
}
private void OnExamined(EntityUid uid, PerishableComponent component, ExaminedEvent args)
{
if (component.DeathAccumulator >= component.RotAfter.TotalSeconds)
args.PushMarkup(Loc.GetString("miasma-rotting"));
}
private void OnEntInserted(EntityUid uid, AntiRottingContainerComponent component, EntInsertedIntoContainerMessage args)
{
if (TryComp<PerishableComponent>(args.Entity, out var perishable))
perishable.Progressing = false;
}
private void OnEntRemoved(EntityUid uid, AntiRottingContainerComponent component, EntRemovedFromContainerMessage args)
{
if (TryComp<PerishableComponent>(args.Entity, out var perishable))
perishable.Progressing = true;
}
}
}