Files
crystall-punk-14/Content.Shared/CrystallPunk/LockKey/Components/CPKeyComponent.cs
Ed ca4172c987 Система ключей (#7)
* new Dev map

* добавлена генерация узора ключей раундстартом

* каменная стена подгон KREKSa
фиксы

* add verbs to lock comp

* more Loc work

* some popups, logic to lock and unlock locks

* return old Dev

* ability to add locks into doors

* check to locked lock, to insert or remove locks

* doors examine

* key can uses directly to door

* really lockable!

* lockable crates!

* Bruh... Really big update

* Key sprites, long wall template

* KeyRingComponent

* lock entity start

* lockpicking!

* Shiny 1

* Update keys.yml

* Отображение только для держащего в руке

* Final

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
2024-04-02 20:59:40 +03:00

20 lines
625 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.CrystallPunk.LockKey;
/// <summary>
/// a key component that can be used to unlock and lock locks from CPLockComponent
/// </summary>
[RegisterComponent]
public sealed partial class CPKeyComponent : Component
{
[DataField]
public List<int>? LockShape = null;
/// <summary>
/// If not null, automatically generates a key for the specified category on initialization. This ensures that the lock will be opened with a key of the same category.
/// </summary>
[DataField]
public ProtoId<CPLockCategoryPrototype>? AutoGenerateShape = null;
}