Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4ae1c4e3326eff803fe98f34dd75929b78ae35b8
crystall-punk-14/Content.Server/Atmos
History
mirrorcult 4ae1c4e332 epic Respiration Rework (#6022)
2022-02-06 21:48:15 -07:00
..
Commands
AdminManager can now load permissions for registered callback commands. (#6025)
2022-01-12 11:05:39 +01:00
Components
Auto comp (#6416)
2022-02-02 14:35:40 +11:00
EntitySystems
epic Respiration Rework (#6022)
2022-02-06 21:48:15 -07:00
Monitor
Auto comp (#6416)
2022-02-02 14:35:40 +11:00
Piping
Gas Thermo ECS (#6442)
2022-02-07 13:10:43 +11:00
Reactions
Minor spill refactors (#5569)
2021-12-05 14:18:30 +11:00
ExcitedGroup.cs
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331)
2021-07-23 11:09:01 +02:00
GasMixture.cs
Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity
2021-12-23 01:22:07 +01:00
Hotspot.cs
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs
Makes Airtight ECS. (#4351)
2021-07-25 17:04:58 +10:00
MonstermosInfo.cs
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
2021-07-20 18:03:49 +02:00
PressureEvent.cs
Prevent inventory events from being relayed to pockets (#6074)
2022-01-10 15:37:20 +11:00
TileAtmosphere.cs
Misc Atmos Improvements (#5613)
2021-11-30 11:42:48 +01:00
TileFireEvent.cs
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
Powered by Gitea Version: 1.25.5 Page: 20ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API