* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Silicons.Borgs;
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[Serializable, NetSerializable]
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public enum BorgUiKey : byte
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{
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Key
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}
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[Serializable, NetSerializable]
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public sealed class BorgBuiState : BoundUserInterfaceState
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{
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public float ChargePercent;
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public bool HasBattery;
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public BorgBuiState(float chargePercent, bool hasBattery)
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{
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ChargePercent = chargePercent;
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HasBattery = hasBattery;
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}
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}
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[Serializable, NetSerializable]
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public sealed class BorgEjectBrainBuiMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class BorgEjectBatteryBuiMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class BorgSetNameBuiMessage : BoundUserInterfaceMessage
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{
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public string Name;
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public BorgSetNameBuiMessage(string name)
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{
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Name = name;
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}
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}
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[Serializable, NetSerializable]
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public sealed class BorgRemoveModuleBuiMessage : BoundUserInterfaceMessage
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{
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public EntityUid Module;
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public BorgRemoveModuleBuiMessage(EntityUid module)
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{
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Module = module;
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}
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}
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