Rainfey
4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
---------
Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
..
2024-01-25 17:50:37 +11:00
2024-01-15 22:39:42 -07:00
2024-02-29 17:25:10 +11:00
2024-02-26 15:58:16 -07:00
2024-01-30 03:56:37 -07:00
2024-02-29 17:25:10 +11:00
2024-02-22 22:00:35 +11:00
2024-02-09 03:07:29 -07:00
2024-01-25 18:31:42 +11:00
2024-02-09 03:57:05 -07:00
2024-02-22 22:00:35 +11:00
2024-01-25 18:31:34 +11:00
2024-02-19 05:19:53 -07:00
2024-01-25 17:59:18 +11:00
2024-02-09 03:57:21 -07:00
2024-02-09 03:57:36 -07:00
2024-02-09 03:58:01 -07:00
2024-01-24 21:40:13 -07:00
2024-02-18 14:21:02 -07:00
2024-02-21 04:22:29 -07:00
2024-01-17 21:12:44 -07:00
2024-02-13 15:47:41 -07:00
2024-02-26 17:12:46 -07:00