Files
crystall-punk-14/Content.Client/_CP14/Skill/Ui/CP14SkillTreeButtonControl.xaml.cs
Red 5020be8ec6 Add supports for different skillpoints types (#1581)
* Refactor skill points to support multiple types

Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes.

* oopsie

* Update human.yml

* Update CP14SkillUIController.cs

* Refactor skill storage to use skillPoints config

Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
2025-07-27 13:47:05 +03:00

33 lines
932 B
C#

using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._CP14.Skill.Ui;
[GenerateTypedNameReferences]
public sealed partial class CP14SkillTreeButtonControl : Control
{
public event Action? OnPressed;
public CP14SkillTreeButtonControl(Color color, string label, float skillpoints, Texture? icon)
{
RobustXamlLoader.Load(this);
ColorPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = color };
if (skillpoints > 0)
{
SkillPointImage.Texture = icon;
SkillPointImage.Visible = true;
SkillTreeLabel.Text = $"{skillpoints} {label}";
}
else
{
SkillPointImage.Visible = false;
SkillTreeLabel.Text = $"{label}";
}
MainButton.OnPressed += args => OnPressed?.Invoke();
}
}