Files
crystall-punk-14/Content.Shared/_CP14/Demiplane/CP14SharedDemiplanSytem.cs
Ed 35303d7d80 Guildmaster 2 spells (#842)
* merge movement and gate magic types into darkness new

* demiplane infiltration spell

* Update CP14SharedDemiplanSytem.cs

* finish

* locale
2025-02-05 22:52:50 +03:00

52 lines
1.5 KiB
C#

using Content.Shared._CP14.Demiplane.Components;
using Content.Shared._CP14.DemiplaneTraveling;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
namespace Content.Shared._CP14.Demiplane;
public abstract partial class CP14SharedDemiplaneSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14DemiplaneRiftOpenedComponent, InteractHandEvent>(OnDemiplanePasswayInteract);
}
private void OnDemiplanePasswayInteract(Entity<CP14DemiplaneRiftOpenedComponent> passway, ref InteractHandEvent args)
{
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager,
args.User,
passway.Comp.DoAfter,
new CP14DemiplanPasswayUseDoAfter(),
args.Target,
args.Target)
{
BreakOnDamage = true,
BreakOnMove = true,
BreakOnHandChange = true,
NeedHand = true,
MovementThreshold = 0.2f,
});
}
public virtual bool TryTeleportIntoDemiplane(Entity<CP14DemiplaneComponent> demiplane, EntityUid? entity)
{
return true;
}
public virtual bool TryTeleportOutDemiplane(Entity<CP14DemiplaneComponent> demiplane, EntityUid? entity)
{
return true;
}
}
[Serializable, NetSerializable]
public sealed partial class CP14DemiplanPasswayUseDoAfter : SimpleDoAfterEvent
{
}