Files
crystall-punk-14/Content.Client/_CP14/Workbench/CP14WorkbenchRecipeControl.xaml.cs
Ed be495f274c Skill progression system (#1263)
* delete skill trees

* Revert "delete skill trees"

This reverts commit 9d7fae73c4.

* learning refactor

* UI tweaks

* sword mastery skill

* telegraphy

* rapier mastery

* research table ui

* finish studing

* polish UI researching

* pyrokinetic

* more skill tree working

* heat adapt

* alchemist and metamagic update

* skill multiple effects support + metamagic bugg manapool

* impossible 😢

* skimitar gaming

* skimidi

* blacksmithing branch

* remove research restrictions

* remove species magic buff

* fix loc

* Update thaumaturgy.yml

* pip

* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00

66 lines
1.9 KiB
C#

/*
* This file is sublicensed under MIT License
* https://github.com/space-wizards/space-station-14/blob/master/LICENSE.TXT
*/
using Content.Shared._CP14.Workbench;
using Content.Shared._CP14.Workbench.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client._CP14.Workbench;
[GenerateTypedNameReferences]
public sealed partial class CP14WorkbenchRecipeControl : Control
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public event Action<CP14WorkbenchUiRecipesEntry, CP14WorkbenchRecipePrototype>? OnSelect;
private readonly SpriteSystem _sprite;
private readonly CP14WorkbenchRecipePrototype _recipePrototype;
private readonly bool _craftable;
public CP14WorkbenchRecipeControl(CP14WorkbenchUiRecipesEntry entry)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_sprite = _entity.System<SpriteSystem>();
_recipePrototype = _prototype.Index(entry.ProtoId);
_craftable = entry.Craftable;
Button.OnPressed += _ => OnSelect?.Invoke(entry, _recipePrototype);
UpdateColor();
UpdateName();
UpdateView();
}
private void UpdateColor()
{
if (_craftable)
return;
Button.ModulateSelfOverride = Color.FromHex("#302622");
}
private void UpdateName()
{
var result = _prototype.Index(_recipePrototype.Result);
var counter = _recipePrototype.ResultCount > 1 ? $" x{_recipePrototype.ResultCount}" : "";
Name.Text = $"{Loc.GetString(result.Name)} {counter}" ;
}
private void UpdateView()
{
View.SetPrototype(_recipePrototype.Result);
}
}