* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4.
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
/*
|
|
* This file is sublicensed under MIT License
|
|
* https://github.com/space-wizards/space-station-14/blob/master/LICENSE.TXT
|
|
*/
|
|
|
|
using Content.Shared._CP14.Workbench;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.XAML;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Client._CP14.Workbench;
|
|
|
|
[GenerateTypedNameReferences]
|
|
public sealed partial class CP14WorkbenchRequirementControl : Control
|
|
{
|
|
[Dependency] private readonly IEntityManager _entity = default!;
|
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
|
|
|
private readonly SpriteSystem _sprite;
|
|
|
|
public CP14WorkbenchRequirementControl()
|
|
{
|
|
RobustXamlLoader.Load(this);
|
|
IoCManager.InjectDependencies(this);
|
|
|
|
_sprite = _entity.System<SpriteSystem>();
|
|
}
|
|
|
|
public CP14WorkbenchRequirementControl(CP14WorkbenchCraftRequirement requirement) : this()
|
|
{
|
|
Name.Text = requirement.GetRequirementTitle(_proto);
|
|
|
|
var texture = requirement.GetRequirementTexture(_proto);
|
|
if (texture is not null)
|
|
{
|
|
View.Visible = true;
|
|
View.Texture = _sprite.Frame0(texture);
|
|
}
|
|
|
|
var entityView = requirement.GetRequirementEntityView(_proto);
|
|
if (entityView is not null)
|
|
{
|
|
EntityView.Visible = true;
|
|
EntityView.SetPrototype(entityView);
|
|
}
|
|
}
|
|
}
|