Files
crystall-punk-14/Content.IntegrationTests/Tests/Doors/AirlockPryingTest.cs
Ed ba901d5e0e Crystals Update (#925)
* portal frame

* resprited sharpening stone

* portal frame entity

* darkness -> dimension magic type

* thaumaturgy platforms, some refactor

* magic energy refactor

* Update AirlockPryingTest.cs

* transfering tweaks

* fixed magic manipulation
2025-02-25 23:37:05 +03:00

87 lines
3.4 KiB
C#

using Content.IntegrationTests.Tests.Interaction;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
namespace Content.IntegrationTests.Tests.Doors;
public sealed class AirlockPryingTest : InteractionTest
{
/* CP14 Crowbar door prying disabled
[Test]
public async Task PoweredClosedAirlock_Pry_DoesNotOpen()
{
await SpawnTarget(Airlock);
await SpawnEntity("APCBasic", SEntMan.GetCoordinates(TargetCoords));
await RunTicks(1);
Assert.That(TryComp<AirlockComponent>(out var airlockComp), "Airlock does not have AirlockComponent?");
Assert.That(airlockComp.Powered, "Airlock should be powered for this test.");
Assert.That(TryComp<DoorComponent>(out var doorComp), "Airlock does not have DoorComponent?");
Assert.That(doorComp.State, Is.EqualTo(DoorState.Closed), "Airlock did not start closed.");
await InteractUsing(Pry);
Assert.That(doorComp.State, Is.EqualTo(DoorState.Closed), "Powered airlock was pried open.");
}
[Test]
public async Task PoweredOpenAirlock_Pry_DoesNotClose()
{
await SpawnTarget(Airlock);
await SpawnEntity("APCBasic", SEntMan.GetCoordinates(TargetCoords));
await RunTicks(1);
Assert.That(TryComp<AirlockComponent>(out var airlockComp), "Airlock does not have AirlockComponent?");
Assert.That(airlockComp.Powered, "Airlock should be powered for this test.");
var doorSys = SEntMan.System<DoorSystem>();
await Server.WaitPost(() => doorSys.SetState(SEntMan.GetEntity(Target.Value), DoorState.Open));
Assert.That(TryComp<DoorComponent>(out var doorComp), "Airlock does not have DoorComponent?");
Assert.That(doorComp.State, Is.EqualTo(DoorState.Open), "Airlock did not start open.");
await InteractUsing(Pry);
Assert.That(doorComp.State, Is.EqualTo(DoorState.Open), "Powered airlock was pried closed.");
}
[Test]
public async Task UnpoweredClosedAirlock_Pry_Opens()
{
await SpawnTarget(Airlock);
Assert.That(TryComp<AirlockComponent>(out var airlockComp), "Airlock does not have AirlockComponent?");
Assert.That(airlockComp.Powered, Is.False, "Airlock should not be powered for this test.");
Assert.That(TryComp<DoorComponent>(out var doorComp), "Airlock does not have DoorComponent?");
Assert.That(doorComp.State, Is.EqualTo(DoorState.Closed), "Airlock did not start closed.");
await InteractUsing(Pry);
Assert.That(doorComp.State, Is.EqualTo(DoorState.Opening), "Unpowered airlock failed to pry open.");
}
[Test]
public async Task UnpoweredOpenAirlock_Pry_Closes()
{
await SpawnTarget(Airlock);
Assert.That(TryComp<AirlockComponent>(out var airlockComp), "Airlock does not have AirlockComponent?");
Assert.That(airlockComp.Powered, Is.False, "Airlock should not be powered for this test.");
var doorSys = SEntMan.System<DoorSystem>();
await Server.WaitPost(() => doorSys.SetState(SEntMan.GetEntity(Target.Value), DoorState.Open));
Assert.That(TryComp<DoorComponent>(out var doorComp), "Airlock does not have DoorComponent?");
Assert.That(doorComp.State, Is.EqualTo(DoorState.Open), "Airlock did not start open.");
await InteractUsing(Pry);
Assert.That(doorComp.State, Is.EqualTo(DoorState.Closing), "Unpowered airlock failed to pry closed.");
}
*/
}