Files
crystall-punk-14/Content.Server/EntityEffects/Effects/Electrocute.cs
Ed ffa565484c Modular weapon inlay (#903)
* slots lists

* blade inlay

* tadam
2025-02-16 11:41:43 +03:00

39 lines
1.6 KiB
C#

using Content.Server.Electrocution;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
public sealed partial class Electrocute : EntityEffect
{
[DataField] public float ElectrocuteTime = 2; //CP14 - float
[DataField] public int ElectrocuteDamageScale = 5;
/// <remarks>
/// true - refresh electrocute time, false - accumulate electrocute time
/// </remarks>
[DataField] public bool Refresh = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-electrocute", ("chance", Probability), ("time", ElectrocuteTime));
public override bool ShouldLog => true;
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
reagentArgs.EntityManager.System<ElectrocutionSystem>().TryDoElectrocution(reagentArgs.TargetEntity, null,
Math.Max((reagentArgs.Quantity * ElectrocuteDamageScale).Int(), 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
if (reagentArgs.Reagent != null)
reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, reagentArgs.Quantity);
} else
{
args.EntityManager.System<ElectrocutionSystem>().TryDoElectrocution(args.TargetEntity, null,
Math.Max(ElectrocuteDamageScale, 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
}
}
}