* dehardcode nodeTreeControl part 1 * finish * demiplane map system setup * link map entity with station data! * random demiplane map generation * redesign demiplane map node tree * center * map generate v2 * location generation * modifier generation * missing location icons * ui polish * data refactor * fix line color * ejectabling * split demiplane component into two * blocker attempt * revoking * fix frontier calculation * dimensit * demiplane core room spawning * demiplane cool destruction * Update round_end.yml * progression works now! * Update CP14NodeTree.cs * Update CP14NodeTree.cs * documentation pass * fix abusing, some balance pass * demiplane naming fix * см * location names * delete old keys * Update buy.yml * Update migration.yml * fix guidebook * Update misc.yml * Update misc.yml
20 lines
557 B
C#
20 lines
557 B
C#
using Content.Server._CP14.DemiplaneTraveling;
|
|
|
|
namespace Content.Server._CP14.Demiplane.Components;
|
|
|
|
/// <summary>
|
|
/// Demiplane Core - stores a position on the demiplane map to mark it as “passed” when all conditions are met
|
|
/// </summary>
|
|
[RegisterComponent, Access(typeof(CP14DemiplaneSystem), typeof(CP14StationDemiplaneMapSystem))]
|
|
public sealed partial class CP14DemiplaneCoreComponent : Component
|
|
{
|
|
[DataField]
|
|
public EntityUid? Demiplane;
|
|
|
|
[DataField]
|
|
public EntityUid? Station;
|
|
|
|
[DataField]
|
|
public Vector2i Position;
|
|
}
|