* split lightdarkness type magic to 2 * signal lights * finish spells * demiplane voices echoes * Update closets.yml * spells impact relay * sprite fix
17 lines
446 B
C#
17 lines
446 B
C#
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server._CP14.Demiplane.Components;
|
|
|
|
/// <summary>
|
|
/// Creates an entity on demiplane exit points when that entity appears.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed partial class CP14SpawnOutOfDemiplaneComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// If null, the ProtoId of this entity is taken from the entity itself.
|
|
/// </summary>
|
|
[DataField]
|
|
public EntProtoId? Proto;
|
|
}
|