Files
crystall-punk-14/Content.Server/_CP14/Trading/CP14StationEconomySystem.cs
Red a3ae67a762 Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking

* fix contract debug crashing

* Update dev_map.yml

* bugfixes and content rebalance

* ore buy contract
2025-06-01 15:10:36 +03:00

68 lines
2.2 KiB
C#

using Content.Server.Cargo.Systems;
using Content.Server.Station.Events;
using Content.Shared._CP14.Trading.BuyServices;
using Content.Shared._CP14.Trading.Components;
using Content.Shared._CP14.Trading.Prototypes;
using Content.Shared._CP14.Trading.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._CP14.Trading;
public sealed partial class CP14StationEconomySystem : CP14SharedStationEconomySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly PricingSystem _price = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
InitPriceEvents();
SubscribeLocalEvent<CP14StationEconomyComponent, StationPostInitEvent>(OnStationPostInit);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)
{
if (!ev.WasModified<CP14TradingPositionPrototype>())
return;
var query = EntityQueryEnumerator<CP14StationEconomyComponent>();
while (query.MoveNext(out var uid, out var economyComponent))
{
UpdatePricing((uid, economyComponent));
}
}
private void OnStationPostInit(Entity<CP14StationEconomyComponent> ent, ref StationPostInitEvent args)
{
UpdatePricing(ent);
}
private void UpdatePricing(Entity<CP14StationEconomyComponent> ent)
{
ent.Comp.Pricing.Clear();
foreach (var trade in _proto.EnumeratePrototypes<CP14TradingPositionPrototype>())
{
double price = 0;
switch (trade.Service)
{
case CP14BuyItemsService buyItems:
if (!_proto.TryIndex(buyItems.Product, out var indexedProduct))
break;
price += _price.GetEstimatedPrice(indexedProduct) * buyItems.Count;
break;
}
price += trade.PriceMarkup;
//Random fluctuation
price *= 1 + _random.NextFloat(trade.PriceFluctuation);
ent.Comp.Pricing.TryAdd(trade, (int) price);
}
Dirty(ent);
}
}