Files
crystall-punk-14/Content.Shared/Ghost/GhostComponent.cs
Ed ef6d973301 Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00

129 lines
3.9 KiB
C#

using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Ghost;
/// <summary>
/// Represents an observer ghost.
/// Handles limiting interactions, using ghost abilities, ghost visibility, and ghost warping.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
[AutoGenerateComponentState(true), AutoGenerateComponentPause]
public sealed partial class GhostComponent : Component
{
// Actions
[DataField]
public EntProtoId ToggleLightingAction = "ActionToggleLighting";
[DataField, AutoNetworkedField]
public EntityUid? ToggleLightingActionEntity;
[DataField]
public EntProtoId ToggleFoVAction = "ActionToggleFov";
[DataField, AutoNetworkedField]
public EntityUid? ToggleFoVActionEntity;
[DataField]
public EntProtoId ToggleGhostsAction = "ActionToggleGhosts";
[DataField, AutoNetworkedField]
public EntityUid? ToggleGhostsActionEntity;
[DataField]
public EntProtoId ToggleGhostHearingAction = "ActionToggleGhostHearing";
[DataField]
public EntityUid? ToggleGhostHearingActionEntity;
[DataField]
public EntProtoId BooAction = "ActionGhostBoo";
[DataField, AutoNetworkedField]
public EntityUid? BooActionEntity;
//CP14 Ghost abilities
[DataField]
public EntProtoId CP14ZLevelUpAction = "CP14ActionZLevelUp";
[DataField, AutoNetworkedField]
public EntityUid? CP14ZLevelUpActionEntity;
[DataField]
public EntProtoId CP14ZLevelDownAction = "CP14ActionZLevelDown";
[DataField, AutoNetworkedField]
public EntityUid? CP14ZLevelDownActionEntity;
[DataField]
public EntProtoId CP14ToggleRoofAction = "CP14ActionToggleRoofs";
[DataField, AutoNetworkedField]
public EntityUid? CP14ToggleRoofActionEntity;
//CP14 Ghost entities end
// End actions
/// <summary>
/// Time at which the player died and created this ghost.
/// Used to determine votekick eligibility.
/// </summary>
/// <remarks>
/// May not reflect actual time of death if this entity has been paused,
/// but will give an accurate length of time <i>since</i> death.
/// </remarks>
[DataField, AutoPausedField]
public TimeSpan TimeOfDeath = TimeSpan.Zero;
/// <summary>
/// Range of the Boo action.
/// </summary>
[DataField]
public float BooRadius = 3;
/// <summary>
/// Maximum number of entities that can affected by the Boo action.
/// </summary>
[DataField]
public int BooMaxTargets = 3;
/// <summary>
/// Is this ghost allowed to interact with entities?
/// </summary>
/// <remarks>
/// Used to allow admins ghosts to interact with the world.
/// Changed by <see cref="SharedGhostSystem.SetCanGhostInteract"/>.
/// </remarks>
[DataField("canInteract"), AutoNetworkedField]
public bool CanGhostInteract;
/// <summary>
/// Is this ghost player allowed to return to their original body?
/// </summary>
/// <remarks>
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>.
/// </remarks>
[DataField, AutoNetworkedField]
public bool CanReturnToBody;
/// <summary>
/// Ghost color
/// </summary>
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
[DataField, AutoNetworkedField]
public Color Color = Color.White;
}
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { }
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostHearingActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostVisibilityToAllEvent : InstantActionEvent { }
public sealed partial class BooActionEvent : InstantActionEvent { }