* dehardcode nodeTreeControl part 1 * finish * demiplane map system setup * link map entity with station data! * random demiplane map generation * redesign demiplane map node tree * center * map generate v2 * location generation * modifier generation * missing location icons * ui polish * data refactor * fix line color * ejectabling * split demiplane component into two * blocker attempt * revoking * fix frontier calculation * dimensit * demiplane core room spawning * demiplane cool destruction * Update round_end.yml * progression works now! * Update CP14NodeTree.cs * Update CP14NodeTree.cs * documentation pass * fix abusing, some balance pass * demiplane naming fix * см * location names * delete old keys * Update buy.yml * Update migration.yml * fix guidebook * Update misc.yml * Update misc.yml
23 lines
680 B
C#
23 lines
680 B
C#
using Content.Shared.Destructible.Thresholds;
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namespace Content.Shared._CP14.DemiplaneTraveling;
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/// <summary>
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/// A station component that stores information about the current map of demiplanes, their research status and relationships.
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/// </summary>
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[RegisterComponent]
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public sealed partial class CP14StationDemiplaneMapComponent : Component
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{
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[DataField]
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public Dictionary<Vector2i, CP14DemiplaneMapNode> Nodes = new();
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[DataField]
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public HashSet<(Vector2i, Vector2i)> Edges = new();
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/// <summary>
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/// Count of special rooms that can be generated in the demiplane map.
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/// </summary>
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[DataField]
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public MinMax Specials = new(30, 30);
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}
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