70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using Content.Shared.EntityList;
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using Content.Shared.EntityTable.EntitySelectors;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Farming.Components;
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/// <summary>
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/// Means that the plant can be harvested.
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/// </summary>
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[RegisterComponent]
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public sealed partial class CP14PlantGatherableComponent : Component
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{
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/// <summary>
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/// Whitelist for specifying the kind of tools can be used on a resource
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/// Supports multiple tags.
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/// </summary>
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[DataField(required: true)]
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public EntityWhitelist ToolWhitelist = new();
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/// <summary>
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/// YAML example below
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/// (Tag1, Tag2, LootTableID1, LootTableID2 are placeholders for example)
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/// --------------------
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/// toolWhitelist:
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/// tags:
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/// - Tag1
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/// - Tag2
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/// loot:
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/// Tag1: LootTableID1
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/// Tag2: LootTableID2
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/// </summary>
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[DataField]
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public Dictionary<string, EntityTableSelector>? Loot = new();
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/// <summary>
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/// Random shift of the appearing entity during gathering
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/// </summary>
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[DataField]
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public float GatherOffset = 0.3f;
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[DataField]
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public TimeSpan GatherDelay = TimeSpan.FromSeconds(1f);
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/// <summary>
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/// After harvesting, should the plant be completely removed?
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/// </summary>
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[DataField]
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public bool DeleteAfterHarvest;
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/// <summary>
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/// After harvest, the growth level of the plant will be reduced by the specified value
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/// </summary>
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[DataField]
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public float GrowthCostHarvest = 0.4f;
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/// <summary>
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/// What level of growth does a plant need to have before it can be harvested?
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/// </summary>
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[DataField]
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public float GrowthLevelToHarvest = 0.9f;
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/// <summary>
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/// Sound to play when gathering
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/// </summary>
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[DataField]
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public SoundSpecifier GatherSound = new SoundCollectionSpecifier("CP14GrassGathering");
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}
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