* collector attract essence * collector * Update magic-essence.yml * Update essence_collelctor.yml
14 lines
374 B
C#
14 lines
374 B
C#
using Content.Shared._CP14.MagicRitual.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.MagicEssence;
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/// <summary>
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/// Turn on and off the ambient sound if entity magic powered
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CP14MagicEnergyAmbientSoundComponent : Component
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{
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}
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