* replace heat trigger to unsafe damage trigger * end demiplane music * timed demiplane modifier * unhardcode some values * demiplane crystal destruction waves * time limit * fixes * Update CP14UniqueLootSystem.cs * Update unstable_rift.yml * tweks * Update unstable_rift.yml
13 lines
322 B
C#
13 lines
322 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._CP14.MagicWeakness;
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/// <summary>
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/// trigger entity on unsafe magic energy damage
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(CP14SharedMagicWeaknessSystem))]
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public sealed partial class CP14MagicUnsafeTriggerComponent : Component
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{
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}
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