* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4.
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Shared._CP14.Skill.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Skill.Components;
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/// <summary>
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/// Component that stores the skills learned by a player and their progress in the skill trees.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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[Access(typeof(CP14SharedSkillSystem))]
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public sealed partial class CP14MeleeWeaponSkillRequiredComponent : Component
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{
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/// <summary>
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/// What skills does a character have to have to use this weapon?
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/// </summary>
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[DataField, AutoNetworkedField]
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public HashSet<ProtoId<CP14SkillPrototype>> Skills = new();
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/// <summary>
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/// The chances of dropping a weapon from your hands if the required skills are not learned by the character.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float DropProbability = 0.5f;
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/// <summary>
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/// Reduces outgoing damage if the required skills are not learned by the character
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/// </summary>
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[DataField, AutoNetworkedField]
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public float DamageMultiplier = 0.5f;
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}
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