* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4.
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared._CP14.Skill.Prototypes;
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using Content.Shared.Actions;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Skill.Effects;
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public sealed partial class AddAction : CP14SkillEffect
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{
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[DataField(required: true)]
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public EntProtoId Action;
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public override void AddSkill(IEntityManager entManager, EntityUid target)
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{
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var actionsSystem = entManager.System<SharedActionsSystem>();
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actionsSystem.AddAction(target, Action);
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}
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public override void RemoveSkill(IEntityManager entManager, EntityUid target)
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{
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var actionsSystem = entManager.System<SharedActionsSystem>();
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foreach (var (uid, _) in actionsSystem.GetActions(target))
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{
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if (!entManager.TryGetComponent<MetaDataComponent>(uid, out var metaData))
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continue;
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if (metaData.EntityPrototype == null)
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continue;
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if (metaData.EntityPrototype != Action)
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continue;
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actionsSystem.RemoveAction(target, uid);
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}
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}
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public override string? GetName(IEntityManager entMagager, IPrototypeManager protoManager)
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{
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return !protoManager.TryIndex(Action, out var indexedAction) ? string.Empty : indexedAction.Name;
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}
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public override string? GetDescription(IEntityManager entMagager, IPrototypeManager protoManager, ProtoId<CP14SkillPrototype> skill)
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{
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return !protoManager.TryIndex(Action, out var indexedAction) ? string.Empty : indexedAction.Description;
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}
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}
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