Files
crystall-punk-14/Content.Shared/_CP14/Skill/Restrictions/NeedPrerequisite.cs
Ed be495f274c Skill progression system (#1263)
* delete skill trees

* Revert "delete skill trees"

This reverts commit 9d7fae73c4.

* learning refactor

* UI tweaks

* sword mastery skill

* telegraphy

* rapier mastery

* research table ui

* finish studing

* polish UI researching

* pyrokinetic

* more skill tree working

* heat adapt

* alchemist and metamagic update

* skill multiple effects support + metamagic bugg manapool

* impossible 😢

* skimitar gaming

* skimidi

* blacksmithing branch

* remove research restrictions

* remove species magic buff

* fix loc

* Update thaumaturgy.yml

* pip

* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00

28 lines
973 B
C#

using Content.Shared._CP14.Skill.Components;
using Content.Shared._CP14.Skill.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Skill.Restrictions;
public sealed partial class NeedPrerequisite : CP14SkillRestriction
{
[DataField(required: true)]
public ProtoId<CP14SkillPrototype> Prerequisite = new();
public override bool Check(IEntityManager entManager, EntityUid target, CP14SkillPrototype skill)
{
if (!entManager.TryGetComponent<CP14SkillStorageComponent>(target, out var skillStorage))
return false;
var learned = skillStorage.LearnedSkills;
return learned.Contains(Prerequisite);
}
public override string GetDescription(IEntityManager entManager, IPrototypeManager protoManager)
{
var skillSystem = entManager.System<CP14SharedSkillSystem>();
return Loc.GetString("cp14-skill-req-prerequisite", ("name", skillSystem.GetSkillName(Prerequisite)));
}
}