* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4.
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using Content.Shared._CP14.Skill;
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using Content.Shared._CP14.Skill.Prototypes;
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using Content.Shared._CP14.Workbench.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared._CP14.Workbench.Requirements;
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public sealed partial class SkillRequired : CP14WorkbenchCraftRequirement
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{
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public override bool HideRecipe { get; set; } = true;
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[DataField(required: true)]
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public List<ProtoId<CP14SkillPrototype>> Skills = new();
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public override bool CheckRequirement(EntityManager entManager,
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IPrototypeManager protoManager,
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HashSet<EntityUid> placedEntities,
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EntityUid user)
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{
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var knowledgeSystem = entManager.System<CP14SharedSkillSystem>();
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var haveAllSkills = true;
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foreach (var skill in Skills)
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{
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if (!knowledgeSystem.HaveSkill(user, skill))
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{
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haveAllSkills = false;
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break;
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}
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}
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return haveAllSkills;
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}
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public override void PostCraft(EntityManager entManager, IPrototypeManager protoManager, HashSet<EntityUid> placedEntities, EntityUid user)
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{
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}
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public override string GetRequirementTitle(IPrototypeManager protoManager)
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{
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return string.Empty;
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}
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public override EntityPrototype? GetRequirementEntityView(IPrototypeManager protoManager)
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{
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return null;
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}
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public override SpriteSpecifier? GetRequirementTexture(IPrototypeManager protoManager)
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{
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return null;
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}
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}
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