Files
crystall-punk-14/Content.Client/_CP14/Trading/CP14TradingPlatformWindow.xaml.cs
Red 6570b1b4b6 Public market + Solutions requests (#1503)
* Add platform markup to trading platform prices

Introduces a PlatformMarkupProcent field to CP14TradingPlatformComponent and applies it to price calculations in both client and server logic. Adds a new public trading platform entity with a higher markup and updates related sprites and metadata.

* Add platform markup percent to selling platforms

Introduces a PlatformMarkupProcent field to CP14SellingPlatformComponent, allowing selling platforms to apply a markup or markdown to item prices. Updates server logic to use this value when calculating payouts and UI state. Adds a new public selling platform entity with a lower markup in the trade_platform.yml prototype.

* Add Brad Potions trading requests prototype

Introduces a new YAML prototype defining multiple cp14TradingRequest entries for the BradPotions faction, each specifying requirements for various potion effects with minimum purity and amount.

* Apply platform markup to selling prices and payouts

Updated the selling request control and platform window to factor in the platform's markup percentage when displaying prices. Adjusted the server-side payout logic to multiply the payout by the platform markup percentage, ensuring consistency between client display and server rewards.

* replace mapping to public platforms

* bug + remove eepy potions request

* Clarify purity requirement in workbench reagent text

Updated the reagent requirement string in both English and Russian locale files to indicate that the required purity is '{$purity}%+' instead of just '{$purity}%'. This clarifies that the purity must be at least the specified percentage.
2025-07-06 00:09:03 +03:00

231 lines
7.8 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Client._CP14.UserInterface;
using Content.Client._CP14.UserInterface.Systems.NodeTree;
using Content.Shared._CP14.Trading;
using Content.Shared._CP14.Trading.Components;
using Content.Shared._CP14.Trading.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client._CP14.Trading;
[GenerateTypedNameReferences]
public sealed partial class CP14TradingPlatformWindow : DefaultWindow
{
[Dependency] private readonly ILogManager _log = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IEntityManager _e = default!;
[Dependency] private readonly IPlayerManager _player = default!;
private readonly CP14ClientTradingPlatformSystem _tradingSystem;
private readonly CP14ClientStationEconomySystem _economySystem;
private CP14TradingPlatformUiState? _cacheState;
private Entity<CP14TradingReputationComponent>? _cachedUser;
private Entity<CP14TradingPlatformComponent>? _cachedPlatform;
private IEnumerable<CP14TradingPositionPrototype> _allPositions = [];
private ProtoId<CP14TradingFactionPrototype>? _selectedFaction;
private CP14TradingPositionPrototype? _selectedPosition;
public event Action<ProtoId<CP14TradingPositionPrototype>>? OnBuy;
private ISawmill Sawmill { get; init; }
public CP14TradingPlatformWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
Sawmill = _log.GetSawmill("cp14_trading");
CacheSkillProto();
_proto.PrototypesReloaded += _ => CacheSkillProto();
if (_cachedUser is not null)
{
foreach (var (f, _) in _cachedUser.Value.Comp.Reputation)
{
if (_proto.TryIndex(f, out var indexedFaction))
{
SelectFaction(indexedFaction);
break;
}
}
}
_tradingSystem = _e.System<CP14ClientTradingPlatformSystem>();
_economySystem = _e.System<CP14ClientStationEconomySystem>();
GraphControl.OnOffsetChanged += offset =>
{
ParallaxBackground.Offset = -offset * 0.25f + new Vector2(1000, 1000); //hardcoding is bad
};
GraphControl.OnNodeSelected += SelectNode;
BuyButton.OnPressed += BuyPressed;
}
private void BuyPressed(BaseButton.ButtonEventArgs obj)
{
if (_selectedPosition is null)
return;
OnBuy?.Invoke(_selectedPosition.ID);
}
private void SelectNode(CP14NodeTreeElement? node)
{
if (node == null)
{
DeselectNode();
return;
}
if (_cacheState == null)
{
Sawmill.Error("Tried to select node without a cached state.");
return;
}
if (!_proto.TryIndex<CP14TradingPositionPrototype>(node.NodeKey, out var indexedPosition))
return;
SelectNode(indexedPosition);
}
private void SelectNode(CP14TradingPositionPrototype? node)
{
if (node is null || _cachedUser is null || _cachedPlatform is null)
{
DeselectNode();
return;
}
if (_cacheState == null)
{
Sawmill.Error("Tried to select node without a cached state.");
return;
}
_selectedPosition = node;
var unlocked = _cachedUser.Value.Comp.Reputation[_selectedPosition.Faction] >= _selectedPosition.ReputationLevel;
Name.Text = _tradingSystem.GetTradeName(_selectedPosition);
Description.Text = _tradingSystem.GetTradeDescription(_selectedPosition);
LocationView.Texture = _selectedPosition.Icon.Frame0();
BuyButton.Disabled = !unlocked;
UnlockCost.Text = _selectedPosition.ReputationLevel.ToString();
BuyPriceHolder.RemoveAllChildren();
var price = _economySystem.GetPrice(_selectedPosition) * _cachedPlatform.Value.Comp.PlatformMarkupProcent ?? 0;
BuyPriceHolder.AddChild(new CP14PriceControl((int)price));
}
private void DeselectNode()
{
Name.Text = string.Empty;
Description.Text = string.Empty;
LocationView.Texture = null;
}
private void CacheSkillProto()
{
_allPositions = _proto.EnumeratePrototypes<CP14TradingPositionPrototype>();
UpdateGraphControl();
}
public void UpdateState(CP14TradingPlatformUiState state)
{
_cacheState = state;
if (!_e.TryGetComponent<CP14TradingReputationComponent>(_player.LocalEntity, out var repComp))
return;
_cachedUser = (_player.LocalEntity.Value, repComp);
var plat = _e.GetEntity(state.Platform);
if (!_e.TryGetComponent<CP14TradingPlatformComponent>(plat, out var platComp))
return;
_cachedPlatform = (plat, platComp);
UpdateGraphControl();
}
private void UpdateGraphControl()
{
if (_cachedUser is null)
return;
HashSet<CP14NodeTreeElement> nodeTreeElements = new();
var edges = new HashSet<(string, string)>();
foreach (var position in _allPositions)
{
if (position.Faction != _selectedFaction)
continue;
var unlocked = _cachedUser.Value.Comp.Reputation[position.Faction] >= position.ReputationLevel;
var active = _tradingSystem.CanBuyPosition((_cachedUser.Value.Owner, _cachedUser.Value.Comp), position);
var node = new CP14NodeTreeElement(position.ID, unlocked, active, new Vector2(position.ReputationLevel.Float() * 50, position.UiPosition * 50) , position.Icon);
nodeTreeElements.Add(node);
}
GraphControl.UpdateState(
new CP14NodeTreeUiState(
nodeTreeElements,
edges: edges,
frameIcon: new SpriteSpecifier.Rsi(
new ResPath("/Textures/_CP14/Interface/NodeTree/trading.rsi"),
"frame"),
hoveredIcon: new SpriteSpecifier.Rsi(
new ResPath("/Textures/_CP14/Interface/NodeTree/trading.rsi"),
"hovered"),
selectedIcon: new SpriteSpecifier.Rsi(
new ResPath("/Textures/_CP14/Interface/NodeTree/trading.rsi"),
"selected"),
learnedIcon: new SpriteSpecifier.Rsi(
new ResPath("/Textures/_CP14/Interface/NodeTree/trading.rsi"),
"learned"),
activeLineColor: new Color(172, 102, 190),
lineColor: new Color(83, 40, 121)
)
);
//Faction tabs update
TreeTabsContainer.RemoveAllChildren();
foreach (var (faction, rep) in _cachedUser.Value.Comp.Reputation)
{
if (!_proto.TryIndex(faction, out var indexedFaction))
continue;
var factionButton = new CP14TradingFactionButtonControl(
indexedFaction.Color,
Loc.GetString(indexedFaction.Name),
rep);
factionButton.OnPressed += () =>
{
SelectFaction(indexedFaction);
};
TreeTabsContainer.AddChild(factionButton);
}
SelectNode(_selectedPosition);
}
private void SelectFaction(CP14TradingFactionPrototype faction)
{
_selectedFaction = faction;
TreeName.Text = Loc.GetString("cp14-trading-faction-prefix") + " " + Loc.GetString(faction.Name);
UpdateGraphControl();
}
}