* Add platform markup to trading platform prices
Introduces a PlatformMarkupProcent field to CP14TradingPlatformComponent and applies it to price calculations in both client and server logic. Adds a new public trading platform entity with a higher markup and updates related sprites and metadata.
* Add platform markup percent to selling platforms
Introduces a PlatformMarkupProcent field to CP14SellingPlatformComponent, allowing selling platforms to apply a markup or markdown to item prices. Updates server logic to use this value when calculating payouts and UI state. Adds a new public selling platform entity with a lower markup in the trade_platform.yml prototype.
* Add Brad Potions trading requests prototype
Introduces a new YAML prototype defining multiple cp14TradingRequest entries for the BradPotions faction, each specifying requirements for various potion effects with minimum purity and amount.
* Apply platform markup to selling prices and payouts
Updated the selling request control and platform window to factor in the platform's markup percentage when displaying prices. Adjusted the server-side payout logic to multiply the payout by the platform markup percentage, ensuring consistency between client display and server rewards.
* replace mapping to public platforms
* bug + remove eepy potions request
* Clarify purity requirement in workbench reagent text
Updated the reagent requirement string in both English and Russian locale files to indicate that the required purity is '{$purity}%+' instead of just '{$purity}%'. This clarifies that the purity must be at least the specified percentage.
116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Workbench.Requirements;
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public sealed partial class SolutionResource : CP14WorkbenchCraftRequirement
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{
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[DataField(required: true)]
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public ProtoId<ReagentPrototype> Reagent = default!;
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/// <summary>
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/// How much impurity from other reagents is allowed?
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/// </summary>
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[DataField(required: true)]
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public float Purity = 1f;
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[DataField(required: true)]
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public FixedPoint2 Amount = 1f;
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[DataField]
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public EntProtoId DummyEntityIcon = "CP14LiquidDropDummy";
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public override bool CheckRequirement(EntityManager entManager,
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IPrototypeManager protoManager,
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HashSet<EntityUid> placedEntities)
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{
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var solutionSys = entManager.System<SharedSolutionContainerSystem>();
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foreach (var ent in placedEntities)
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{
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if (!solutionSys.TryGetDrawableSolution(ent, out var soln, out var solution))
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continue;
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var volume = solution.Volume;
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foreach (var (id, quantity) in solution.Contents)
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{
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if (id.Prototype != Reagent)
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continue;
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if (quantity < Amount)
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continue;
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//Purity check
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if (quantity / volume < Purity)
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continue;
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return true;
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}
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}
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return false;
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}
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public override void PostCraft(EntityManager entManager, IPrototypeManager protoManager, HashSet<EntityUid> placedEntities)
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{
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var solutionSys = entManager.System<SharedSolutionContainerSystem>();
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foreach (var ent in placedEntities)
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{
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if (!solutionSys.TryGetDrawableSolution(ent, out var soln, out var solution))
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continue;
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var volume = solution.Volume;
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if (volume < Amount)
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continue;
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foreach (var (id, quantity) in solution.Contents)
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{
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if (id.Prototype != Reagent)
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continue;
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//Purity check
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if (quantity / volume < Purity)
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continue;
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solutionSys.Draw(ent, soln.Value, Amount);
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return;
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}
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}
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}
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public override double GetPrice(EntityManager entManager, IPrototypeManager protoManager)
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{
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if (!protoManager.TryIndex(Reagent, out var indexedReagent))
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return 0;
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return indexedReagent.PricePerUnit * (double)Amount;
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}
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public override string GetRequirementTitle(IPrototypeManager protoManager)
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{
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if (!protoManager.TryIndex(Reagent, out var indexedReagent))
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return string.Empty;
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return Loc.GetString("cp14-workbench-reagent-req",
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("reagent", indexedReagent.LocalizedName),
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("count", Amount),
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("purity", Purity * 100));
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}
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public override EntityPrototype? GetRequirementEntityView(IPrototypeManager protoManager)
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{
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if (!protoManager.TryIndex(DummyEntityIcon, out var indexedEnt))
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return null;
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return indexedEnt;
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}
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public override Color GetRequirementColor(IPrototypeManager protoManager)
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{
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if (!protoManager.TryIndex(Reagent, out var indexedReagent))
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return Color.White;
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return indexedReagent.SubstanceColor;
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}
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}
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