* setup UI * setup debug data * graph control setup * reputation trade component * unlocking logic * smoe real reputation costing * remove sponsors part, add trading specific UI nodes * port to default pricing system * buy cooldown * fuck off trading cabinets * real good cooldown UI * Cool unlock sound * reputation earning * cool purchare sound * coin & sprite work * delete old guidebooks * cool purcharing VFX * better ui * victoria gardens * Update migration.yml * Update migration.yml * cooldown removed * contracts * Update migration.yml * remove CP14Material * materials appraise * food appraise * auto economy pricing system * alchemy reagents appraise * coins resprite * alchemy appraise 2 * modular weapon appraise * selling platform * Update PricingSystem.cs * Update CP14TradingPlatformSystem.cs * merchants returns + map update * Update CP14StationEconomySystem.Price.cs
22 lines
457 B
C#
22 lines
457 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared._CP14.Trading;
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[Serializable, NetSerializable]
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public enum CP14TradingUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public sealed class CP14TradingPlatformUiState(NetEntity user, NetEntity platform) : BoundUserInterfaceState
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{
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public NetEntity User = user;
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public NetEntity Platform = platform;
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}
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[Serializable, NetSerializable]
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public readonly struct CP14TradingProductEntry
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{
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}
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