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5fe744a65e579ede35da446b43f8bb586fdc342b
crystall-punk-14/Content.Client/GameObjects
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Acruid 3e7e44df29 Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
Fixed multiple bugs in the action UI where the Control.Update method was calling the base Control.FrameUpdate.
2021-03-26 17:10:31 -07:00
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Components
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
EntitySystems
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
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