Files
crystall-punk-14/Content.Client/_CP14/Skill/Ui/CP14SkillTreeButtonControl.xaml.cs
Ed 1e36a61339 Skill progression system [Draft] (#1056)
* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
2025-03-27 17:20:20 +03:00

23 lines
614 B
C#

using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client._CP14.Skill.Ui;
[GenerateTypedNameReferences]
public sealed partial class CP14SkillTreeButtonControl : Control
{
public event Action? OnPressed;
public CP14SkillTreeButtonControl(Color color, string label)
{
RobustXamlLoader.Load(this);
ColorPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = color };
SkillTreeLabel.Text = label;
MainButton.OnPressed += args => OnPressed?.Invoke();
}
}