* give some love to farming * Queryptimization * Fuck soil!!! * fuck soil in prototypes! * seeds improve * partial merge wild and farm * some strange fix * plant kills refactor, add compost * fix compost * Update migration.yml * rain can watering plants * sage update * Update seeds.yml * sage smoking update * Update seeds.yml
27 lines
741 B
C#
27 lines
741 B
C#
using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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namespace Content.Shared._CP14.Farming.Components;
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/// <summary>
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/// Gradually wastes the plant's resources, killing it if there aren't enough. The waste gradually increases over time, reflecting the "Old Age" of the plant
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedFarmingSystem))]
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public sealed partial class CP14PlantFadingComponent : Component
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{
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[DataField]
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public TimeSpan BirthTime = TimeSpan.Zero;
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[DataField]
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public float ResourcePerMinute = 0f;
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[DataField]
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public DamageSpecifier FadeDamage = new()
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{
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DamageDict = new Dictionary<string, FixedPoint2>
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{
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{ "Cellular", 0.05 },
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},
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};
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}
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