Files
crystall-punk-14/Content.Server/_CP14/Knowledge/CP14AddKnowledgeSpecial.cs
Ed 0783eb1380 Knowledge system (#770)
* remove all requirements

* clean up and renaming to knowledge

* update code

* add admin knowledge verbs

* move shoes under pants

* knowledge based recipes

* clean up

* sewing knowledges

* knowledge dependencies

* knowledge learning objects

* more knowledge

* metallforging skill

* knowledge books

* start knowledges, T1 and T2 books in demiplanes

* remove coins from demiplanes

* roundstart knowledge
2025-01-17 00:08:13 +03:00

28 lines
882 B
C#

using Content.Shared._CP14.Knowledge;
using Content.Shared._CP14.Knowledge.Prototypes;
using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Knowledge;
/// <summary>
/// a component that can be hung on an entity to immediately teach it some skills
/// </summary>
[UsedImplicitly]
public sealed partial class CP14AddKnowledgeSpecial : JobSpecial
{
[DataField(required: true), ViewVariables(VVAccess.ReadOnly)]
public List<ProtoId<CP14KnowledgePrototype>> Knowledge = new();
public override void AfterEquip(EntityUid mob)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var knowledgeSystem = entMan.System<CP14KnowledgeSystem>();
foreach (var knowledge in Knowledge)
{
knowledgeSystem.TryLearnKnowledge(mob, knowledge, true, true);
}
}
}