* remove all requirements * clean up and renaming to knowledge * update code * add admin knowledge verbs * move shoes under pants * knowledge based recipes * clean up * sewing knowledges * knowledge dependencies * knowledge learning objects * more knowledge * metallforging skill * knowledge books * start knowledges, T1 and T2 books in demiplanes * remove coins from demiplanes * roundstart knowledge
28 lines
882 B
C#
28 lines
882 B
C#
using Content.Shared._CP14.Knowledge;
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using Content.Shared._CP14.Knowledge.Prototypes;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.Knowledge;
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/// <summary>
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/// a component that can be hung on an entity to immediately teach it some skills
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/// </summary>
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[UsedImplicitly]
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public sealed partial class CP14AddKnowledgeSpecial : JobSpecial
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{
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[DataField(required: true), ViewVariables(VVAccess.ReadOnly)]
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public List<ProtoId<CP14KnowledgePrototype>> Knowledge = new();
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public override void AfterEquip(EntityUid mob)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var knowledgeSystem = entMan.System<CP14KnowledgeSystem>();
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foreach (var knowledge in Knowledge)
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{
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knowledgeSystem.TryLearnKnowledge(mob, knowledge, true, true);
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}
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}
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}
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