Files
crystall-punk-14/Content.Shared/_CP14/MagicRitual/Requirements/RequiredTime.cs
2025-01-05 19:08:35 +03:00

35 lines
1.1 KiB
C#

using Content.Shared._CP14.DayCycle;
using Content.Shared._CP14.DayCycle.Components;
using Content.Shared._CP14.DayCycle.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual.Requirements;
/// <summary>
/// Requires specific daytime
/// </summary>
public sealed partial class RequiredTime : CP14RitualRequirement
{
[DataField]
public ProtoId<CP14DayCyclePeriodPrototype> TimePeriod;
public override string? GetGuidebookRequirementDescription(IPrototypeManager prototype, IEntitySystemManager entSys)
{
if (!prototype.TryIndex(TimePeriod, out var indexed))
return null;
return Loc.GetString("cp14-ritual-required-time", ("period", Loc.GetString(indexed.Name)));
}
public override bool Check(EntityManager entManager, Entity<CP14MagicRitualPhaseComponent> phaseEnt, float stability)
{
var transform = entManager.System<SharedTransformSystem>();
var map = transform.GetMap(phaseEnt.Owner);
if (!entManager.TryGetComponent<CP14DayCycleComponent>(map, out var dayCycle))
return false;
return TimePeriod == dayCycle.CurrentPeriod;
}
}