Files
crystall-punk-14/Content.Shared/_CP14/WeatherEffect/ApplyEntityEffect.cs
Ed 011e90a5d1 Weather gameplay effects (#1089)
* pipa

* Weather effects

* Weather in demiplanes!

* demiplane enter roofs

* Demiplane ruins

* Update weather.yml

* Update paper.yml

* Update paper.yml
2025-03-30 17:27:05 +03:00

22 lines
582 B
C#

using Content.Shared.EntityEffects;
using Robust.Shared.Random;
namespace Content.Shared._CP14.WeatherEffect;
public sealed partial class ApplyEntityEffect : CP14WeatherEffect
{
[DataField(required: true, serverOnly: true)]
public List<EntityEffect> Effects = new();
public override void ApplyEffect(IEntityManager entManager, IRobustRandom random, EntityUid target)
{
if (!random.Prob(Prob))
return;
foreach (var effect in Effects)
{
effect.Effect(new EntityEffectBaseArgs(target, entManager));
}
}
}