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656eb7dc2eb30848c83e2a5d433d001b2d4d4e36
crystall-punk-14/Content.Shared/GameObjects/Components/Movement
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DrSmugleaf 5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
..
IMoverComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates (#2021)
2020-09-06 16:11:53 +02:00
IRelayMoveInput.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
MovementIgnoreGravityComponent.cs
Fix weightlessness status effect appearing only after something checks if an entity is weightless (#2434)
2020-10-30 01:07:51 +01:00
MovementSpeedModifierComponent.cs
Bodysystem and damagesystem rework (#1544)
2020-08-16 16:42:42 -07:00
SharedClimbableComponent.cs
Climbing system (#1750)
2020-08-20 00:13:22 +02:00
SharedClimbingComponent.cs
Refactor drag and drop to use a shared interface (#2012)
2020-10-14 15:24:07 +02:00
SharedPlayerInputMoverComponent.cs
Change cvar usages to use CVarDef and define them in CCVars (#2250)
2020-11-07 11:15:56 +11:00
SharedSlipperyComponent.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
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