* basic radiation generator * might need this * thonk * big thonk * oop * e * werks * sprite * oopsy woopsy * radiation * clean up file * makes it work, probably * minor fixes * resources * progress on component * this will no longer be necessary * radiation go brrrr * finally fix container issues * out var Co-authored-by: Remie Richards <remierichards@gmail.com> * second out fix * another out fix Co-authored-by: Remie Richards <remierichards@gmail.com> * switch case * fix switch * sound and improvements * nullable * basic containment field system * ensure alignment * fix beam placement logic * field generation fully working * fix potential crash * working containment functionality * extremely basic emitter functionality * fix radiation panel naming * emitter stuff * oopsies * fixes * some fixes * cleanup * small fix and move emitter file * add sprite resources for PA * slight rework of the singulo adds rads * pushing for smugleaf :) * added radiationpanels * some fixes for the singulo * containmentfield * pa wip * progress * pa working * emitter fix * works :) * ui works * some work on ui & pa * progress * ui work & misc fixes * GREYSCALE * pa ui polish containmentfieldgen rework * singulo rework added snapgrid * getcomponent get out * singulo rework added collisiongroups underplating & passable * yaml work: - collision boxes - singulo now unshaded * no unlit * misc changes * pa wires * add usability check * nullable enable * minor fix * power need added * reenables containment field energy drain menu close button singularity collider fix * sprite replacement * finished singulo pulling * pjb fixes * fixing sprites & minor adjustments * decrease containmentfield power * some yml adjustments * unlit layers singulogenerator * singulogen * everything works just not the powergetting on the pa i wanna die * Adds PA construction graphs, PA construction works * Snap to grid parts when completing construction * updated to newest master * inb4 i work on power * fixes upstream merge adds power need to particleaccelerator * properly implements power & apc power * Emitters are now fancy. * I have actually no idea how this happened. * Give PA a wiring LayoutId * PA is an acronym * indicators fixes hacking * Singulo is a word you blasphemous IDE. * Rewrite the PA. * Fancy names for PA parts. * Wiring fixes, strength wire cutting. * fixes projectile & ignores components * nullability errors * fixes integration tests Co-authored-by: unusualcrow <unusualcrow@protonmail.com> Co-authored-by: L.E.D <10257081+unusualcrow@users.noreply.github.com> Co-authored-by: Remie Richards <remierichards@gmail.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
213 lines
5.7 KiB
C#
213 lines
5.7 KiB
C#
namespace Content.Client
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{
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public static class IgnoredComponents
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{
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public static string[] List => new[]
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{
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"Anchorable",
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"AmmoBox",
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"Breakable",
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"Pickaxe",
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"Interactable",
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"CloningPod",
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"Destructible",
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"Temperature",
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"AtmosExposed",
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"Explosive",
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"OnUseTimerTrigger",
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"WarpPoint",
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"EmitSoundOnUse",
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"FootstepModifier",
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"HeatResistance",
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"Teleportable",
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"ItemTeleporter",
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"EntityStorage",
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"Wirecutter",
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"Screwdriver",
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"Multitool",
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"Wrench",
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"Crowbar",
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"MeleeWeapon",
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"Dice",
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"Construction",
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"Door",
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"PoweredLight",
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"Smes",
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"Powercell",
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"LightBulb",
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"Healing",
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"Catwalk",
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"RangedMagazine",
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"Ammo",
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"HitscanWeaponCapacitor",
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"PowerCell",
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"PowerCellCharger",
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"WeaponCapacitorCharger",
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"AiController",
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"Computer",
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"AsteroidRock",
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"ResearchServer",
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"ResearchPointSource",
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"ResearchClient",
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"IdCard",
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"Access",
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"AccessReader",
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"IdCardConsole",
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"Airlock",
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"WirePlacer",
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"Drink",
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"Food",
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"FoodContainer",
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"Stomach",
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"Rotatable",
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"MagicMirror",
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"FloorTile",
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"FootstepSound",
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"ShuttleController",
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"HumanInventoryController",
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"UseDelay",
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"Pourable",
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"Paper",
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"Write",
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"Bloodstream",
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"TransformableContainer",
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"Mind",
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"StorageFill",
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"Mop",
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"Bucket",
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"Puddle",
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"CanSpill",
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"SpeedLoader",
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"Hitscan",
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"ExplosiveProjectile",
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"StunnableProjectile",
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"RandomPottedPlant",
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"CommunicationsConsole",
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"BarSign",
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"DroppedBodyPart",
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"DroppedMechanism",
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"SolarPanel",
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"BodyScanner",
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"Stunbaton",
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"Tool",
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"TilePrying",
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"RandomSpriteColor",
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"ConditionalSpawner",
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"PottedPlantHide",
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"SecureEntityStorage",
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"PresetIdCard",
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"SolarControlConsole",
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"FlashExplosive",
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"FlashProjectile",
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"Utensil",
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"UnarmedCombat",
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"TimedSpawner",
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"NodeContainer",
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"PowerSupplier",
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"PowerConsumer",
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"Battery",
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"BatteryStorage",
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"BatteryDischarger",
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"Apc",
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"PowerProvider",
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"PowerReceiver",
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"Wire",
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"StressTestMovement",
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"Toys",
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"SurgeryTool",
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"EmitSoundOnThrow",
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"Flash",
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"DamageOnToolInteract",
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"NoSlip",
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"TrashSpawner",
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"Pill",
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"RCD",
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"RCDDeconstructWhitelist",
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"RCDAmmo",
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"CursedEntityStorage",
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"Listening",
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"Radio",
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"DisposalHolder",
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"DisposalTagger",
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"DisposalRouter",
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"DisposalTransit",
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"DisposalEntry",
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"DisposalJunction",
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"DisposalBend",
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"Recycler",
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"Conveyor",
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"ConveyorSwitch",
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"Flippable",
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"Airtight",
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"MovedByPressure",
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"Spray",
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"Vapor",
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"DamageOnHighSpeedImpact",
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"Barotrauma",
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"GasSprayer",
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"GasVapor",
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"Metabolism",
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"AiFactionTag",
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"PressureProtection",
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"AMEPart",
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"AMEFuelContainer",
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"AMEShield",
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"PressurePump",
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"PressureVent",
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"VolumePump",
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"PressureSiphon",
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"SignalReceiver",
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"SignalSwitch",
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"SignalTransmitter",
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"SignalButton",
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"SignalLinker",
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"ExtinguisherCabinet",
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"ExtinguisherCabinetFilled",
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"FireExtinguisher",
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"Firelock",
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"AtmosPlaque",
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"Spillable",
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"SpaceVillainArcade",
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"Flammable",
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"CreamPie",
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"CreamPied",
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"BlockGameArcade",
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"KitchenSpike",
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"Butcherable",
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"Rehydratable",
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"Headset",
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"ComputerBoard",
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"BreakableConstruction",
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"GasCanister",
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"GasCanisterPort",
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"Lung",
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"Cleanable",
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"Brain",
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"PlantHolder",
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"SeedExtractor",
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"Produce",
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"Log",
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"Hoe",
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"Seed",
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"BotanySharp",
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"PlantSampleTaker",
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"Internals",
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"GasTank",
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"BreathMask",
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"RadiationCollector",
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"ContainmentFieldGenerator",
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"ContainmentField",
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"Emitter",
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"Singularity",
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"SingularityGenerator",
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"EmitterBoltComponent",
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"ParticleProjectile",
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"ParticleAcceleratorControlBox",
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"ParticleAcceleratorEmitter",
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"ParticleAcceleratorEndCap",
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"ParticleAcceleratorFuelChamber",
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"ParticleAcceleratorPowerBox"
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};
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}
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}
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