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6b6ddd0a73af0896e12c0ea93ae36b0221585a34
crystall-punk-14/Content.Server/GameObjects/Components/Chemistry
History
Pieter-Jan Briers 67e1da4cc2 Syringes now automatically switch between draw/inject when emptied/filled up fully.
2021-01-25 02:10:23 +01:00
..
ChemMasterComponent.cs
removes unused usingstatements
2021-01-17 21:43:17 +01:00
GlassBeakerComponent.cs
Makes protolathe use machine parts
2020-12-04 12:05:15 +01:00
HyposprayComponent.cs
You feel a tiny prick (Hypospray) (#3034)
2021-01-24 14:18:12 +01:00
InjectorComponent.cs
Syringes now automatically switch between draw/inject when emptied/filled up fully.
2021-01-25 02:10:23 +01:00
PillComponent.cs
Clean up terrible solution entity reaction copy pasta.
2021-01-23 16:49:22 +01:00
PourableComponent.cs
Add text coloring for inspected solution containers, code cleanup (#2010)
2020-09-10 00:32:31 +02:00
ReagentDispenserComponent.cs
Adds 15/20/30 buttons to chem dispenser.
2021-01-23 20:27:45 +01:00
RehydratableComponent.cs
Rehydratable component attaches spawned entities to grid or map.
2021-01-10 15:40:47 +01:00
SolutionContainerComponent.cs
Adds "Add Reagent" admin verb.
2021-01-23 16:45:20 +01:00
TransformableContainerComponent.cs
Chemical reaction refactor (#2936)
2021-01-07 17:31:43 +11:00
VaporComponent.cs
Clean up terrible solution entity reaction copy pasta.
2021-01-23 16:49:22 +01:00
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