Files
crystall-punk-14/Content.Server/Cabinet/ItemCabinetSystem.cs
Leon Friedrich 6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00

269 lines
9.9 KiB
C#

using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Cabinet;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Cabinet
{
public class ItemCabinetSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemCabinetComponent, MapInitEvent>(OnMapInitialize);
SubscribeLocalEvent<ItemCabinetComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ItemCabinetComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
SubscribeLocalEvent<ItemCabinetComponent, TryEjectItemCabinetEvent>(OnTryEjectItemCabinet);
SubscribeLocalEvent<ItemCabinetComponent, TryInsertItemCabinetEvent>(OnTryInsertItemCabinet);
SubscribeLocalEvent<ItemCabinetComponent, ToggleItemCabinetEvent>(OnToggleItemCabinet);
SubscribeLocalEvent<ItemCabinetComponent, GetInteractionVerbsEvent>(AddEjectInsertVerbs);
SubscribeLocalEvent<ItemCabinetComponent, GetActivationVerbsEvent>(AddToggleOpenVerb);
}
private void AddToggleOpenVerb(EntityUid uid, ItemCabinetComponent component, GetActivationVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
// Toggle open verb
Verb toggleVerb = new();
toggleVerb.Act = () => OnToggleItemCabinet(uid, component);
if (component.Opened)
{
toggleVerb.Text = Loc.GetString("verb-categories-close");
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
toggleVerb.Text = Loc.GetString("verb-categories-open");
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
args.Verbs.Add(toggleVerb);
}
private void AddEjectInsertVerbs(EntityUid uid, ItemCabinetComponent component, GetInteractionVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
// "Eject" item verb
if (component.Opened &&
component.ItemContainer.ContainedEntity != null &&
_actionBlockerSystem.CanPickup(args.User))
{
Verb verb = new();
verb.Act = () =>
{
TakeItem(component, args.Hands, component.ItemContainer.ContainedEntity, args.User);
UpdateVisuals(component);
};
verb.Text = Loc.GetString("pick-up-verb-get-data-text");
verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
args.Verbs.Add(verb);
}
// Insert item verb
if (component.Opened &&
args.Using != null &&
_actionBlockerSystem.CanDrop(args.User) &&
(component.Whitelist?.IsValid(args.Using) ?? true) &&
component.ItemContainer.CanInsert(args.Using))
{
Verb verb = new();
verb.Act = () =>
{
args.Hands.TryPutEntityIntoContainer(args.Using, component.ItemContainer);
UpdateVisuals(component);
};
verb.Category = VerbCategory.Insert;
verb.Text = args.Using.Name;
args.Verbs.Add(verb);
}
}
private void OnMapInitialize(EntityUid uid, ItemCabinetComponent comp, MapInitEvent args)
{
var owner = EntityManager.GetEntity(uid);
comp.ItemContainer =
owner.EnsureContainer<ContainerSlot>("item_cabinet", out _);
if (comp.SpawnPrototype != null)
comp.ItemContainer.Insert(EntityManager.SpawnEntity(comp.SpawnPrototype, owner.Transform.Coordinates));
UpdateVisuals(comp);
}
private void OnInteractUsing(EntityUid uid, ItemCabinetComponent comp, InteractUsingEvent args)
{
args.Handled = true;
if (!comp.Opened)
{
RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
}
else
{
RaiseLocalEvent(uid, new TryInsertItemCabinetEvent(args.User, args.Used), false);
}
args.Handled = true;
}
private void OnInteractHand(EntityUid uid, ItemCabinetComponent comp, InteractHandEvent args)
{
args.Handled = true;
if (comp.Opened)
{
if (comp.ItemContainer.ContainedEntity == null)
{
RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
return;
}
RaiseLocalEvent(uid, new TryEjectItemCabinetEvent(args.User), false);
}
else
{
RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
}
}
private void OnActivateInWorld(EntityUid uid, ItemCabinetComponent comp, ActivateInWorldEvent args)
{
args.Handled = true;
RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
}
/// <summary>
/// Toggles the ItemCabinet's state.
/// </summary>
private void OnToggleItemCabinet(EntityUid uid, ItemCabinetComponent comp, ToggleItemCabinetEvent? args = null)
{
comp.Opened = !comp.Opened;
ClickLatchSound(comp);
UpdateVisuals(comp);
}
/// <summary>
/// Tries to insert an entity into the ItemCabinet's slot from the user's hands.
/// </summary>
private static void OnTryInsertItemCabinet(EntityUid uid, ItemCabinetComponent comp, TryInsertItemCabinetEvent args)
{
if (comp.ItemContainer.ContainedEntity != null || args.Cancelled || (comp.Whitelist != null && !comp.Whitelist.IsValid(args.Item)))
{
return;
}
if (!args.User.TryGetComponent<HandsComponent>(out var hands) || !hands.Drop(args.Item, comp.ItemContainer))
{
return;
}
UpdateVisuals(comp);
}
/// <summary>
/// Tries to eject the ItemCabinet's item, either into the user's hands or onto the floor.
/// </summary>
private static void OnTryEjectItemCabinet(EntityUid uid, ItemCabinetComponent comp, TryEjectItemCabinetEvent args)
{
if (comp.ItemContainer.ContainedEntity == null || args.Cancelled)
return;
if (args.User.TryGetComponent(out SharedHandsComponent? hands))
{
// Put into hands
TakeItem(comp, hands, comp.ItemContainer.ContainedEntity, args.User);
}
else if (comp.ItemContainer.Remove(comp.ItemContainer.ContainedEntity))
{
comp.ItemContainer.ContainedEntity.Transform.Coordinates = args.User.Transform.Coordinates;
}
UpdateVisuals(comp);
}
/// <summary>
/// Tries to eject the ItemCabinet's item, either into the user's hands. Used by both <see
/// cref="OnTryEjectItemCabinet"/> and the eject verbs.
/// </summary>
private static void TakeItem(ItemCabinetComponent comp, SharedHandsComponent hands, IEntity containedEntity, IEntity user)
{
if (containedEntity.HasComponent<ItemComponent>())
{
if (!hands.TryPutInActiveHandOrAny(containedEntity))
containedEntity.Transform.Coordinates = hands.Owner.Transform.Coordinates;
comp.Owner.PopupMessage(user,
Loc.GetString("comp-item-cabinet-successfully-taken",
("item", containedEntity),
("cabinet", comp.Owner)));
}
}
private static void UpdateVisuals(ItemCabinetComponent comp)
{
if (comp.Owner.TryGetComponent(out SharedAppearanceComponent? appearance))
{
appearance.SetData(ItemCabinetVisuals.IsOpen, comp.Opened);
appearance.SetData(ItemCabinetVisuals.ContainsItem, comp.ItemContainer.ContainedEntity != null);
}
}
private static void ClickLatchSound(ItemCabinetComponent comp)
{
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.DoorSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.15f));
}
}
public class ToggleItemCabinetEvent : EntityEventArgs
{
}
public class TryEjectItemCabinetEvent : CancellableEntityEventArgs
{
/// <summary>
/// The user who tried to eject the item.
/// </summary>
public IEntity User;
public TryEjectItemCabinetEvent(IEntity user)
{
User = user;
}
}
public class TryInsertItemCabinetEvent : CancellableEntityEventArgs
{
/// <summary>
/// The user who tried to eject the item.
/// </summary>
public IEntity User;
/// <summary>
/// The item to be inserted.
/// </summary>
public IEntity Item;
public TryInsertItemCabinetEvent(IEntity user, IEntity item)
{
User = user;
Item = item;
}
}
}