* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
269 lines
9.9 KiB
C#
269 lines
9.9 KiB
C#
using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Cabinet;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Cabinet
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{
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public class ItemCabinetSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemCabinetComponent, MapInitEvent>(OnMapInitialize);
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SubscribeLocalEvent<ItemCabinetComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ItemCabinetComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<ItemCabinetComponent, TryEjectItemCabinetEvent>(OnTryEjectItemCabinet);
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SubscribeLocalEvent<ItemCabinetComponent, TryInsertItemCabinetEvent>(OnTryInsertItemCabinet);
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SubscribeLocalEvent<ItemCabinetComponent, ToggleItemCabinetEvent>(OnToggleItemCabinet);
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SubscribeLocalEvent<ItemCabinetComponent, GetInteractionVerbsEvent>(AddEjectInsertVerbs);
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SubscribeLocalEvent<ItemCabinetComponent, GetActivationVerbsEvent>(AddToggleOpenVerb);
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}
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private void AddToggleOpenVerb(EntityUid uid, ItemCabinetComponent component, GetActivationVerbsEvent args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract)
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return;
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// Toggle open verb
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Verb toggleVerb = new();
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toggleVerb.Act = () => OnToggleItemCabinet(uid, component);
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if (component.Opened)
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{
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toggleVerb.Text = Loc.GetString("verb-categories-close");
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toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
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}
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else
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{
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toggleVerb.Text = Loc.GetString("verb-categories-open");
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toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
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}
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args.Verbs.Add(toggleVerb);
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}
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private void AddEjectInsertVerbs(EntityUid uid, ItemCabinetComponent component, GetInteractionVerbsEvent args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract)
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return;
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// "Eject" item verb
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if (component.Opened &&
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component.ItemContainer.ContainedEntity != null &&
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_actionBlockerSystem.CanPickup(args.User))
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{
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Verb verb = new();
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verb.Act = () =>
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{
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TakeItem(component, args.Hands, component.ItemContainer.ContainedEntity, args.User);
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UpdateVisuals(component);
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};
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verb.Text = Loc.GetString("pick-up-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
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args.Verbs.Add(verb);
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}
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// Insert item verb
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if (component.Opened &&
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args.Using != null &&
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_actionBlockerSystem.CanDrop(args.User) &&
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(component.Whitelist?.IsValid(args.Using) ?? true) &&
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component.ItemContainer.CanInsert(args.Using))
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{
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Verb verb = new();
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verb.Act = () =>
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{
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args.Hands.TryPutEntityIntoContainer(args.Using, component.ItemContainer);
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UpdateVisuals(component);
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};
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verb.Category = VerbCategory.Insert;
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verb.Text = args.Using.Name;
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args.Verbs.Add(verb);
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}
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}
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private void OnMapInitialize(EntityUid uid, ItemCabinetComponent comp, MapInitEvent args)
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{
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var owner = EntityManager.GetEntity(uid);
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comp.ItemContainer =
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owner.EnsureContainer<ContainerSlot>("item_cabinet", out _);
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if (comp.SpawnPrototype != null)
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comp.ItemContainer.Insert(EntityManager.SpawnEntity(comp.SpawnPrototype, owner.Transform.Coordinates));
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UpdateVisuals(comp);
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}
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private void OnInteractUsing(EntityUid uid, ItemCabinetComponent comp, InteractUsingEvent args)
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{
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args.Handled = true;
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if (!comp.Opened)
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{
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RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
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}
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else
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{
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RaiseLocalEvent(uid, new TryInsertItemCabinetEvent(args.User, args.Used), false);
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}
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args.Handled = true;
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}
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private void OnInteractHand(EntityUid uid, ItemCabinetComponent comp, InteractHandEvent args)
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{
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args.Handled = true;
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if (comp.Opened)
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{
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if (comp.ItemContainer.ContainedEntity == null)
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{
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RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
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return;
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}
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RaiseLocalEvent(uid, new TryEjectItemCabinetEvent(args.User), false);
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}
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else
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{
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RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
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}
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}
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private void OnActivateInWorld(EntityUid uid, ItemCabinetComponent comp, ActivateInWorldEvent args)
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{
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args.Handled = true;
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RaiseLocalEvent(uid, new ToggleItemCabinetEvent(), false);
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}
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/// <summary>
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/// Toggles the ItemCabinet's state.
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/// </summary>
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private void OnToggleItemCabinet(EntityUid uid, ItemCabinetComponent comp, ToggleItemCabinetEvent? args = null)
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{
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comp.Opened = !comp.Opened;
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ClickLatchSound(comp);
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UpdateVisuals(comp);
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}
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/// <summary>
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/// Tries to insert an entity into the ItemCabinet's slot from the user's hands.
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/// </summary>
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private static void OnTryInsertItemCabinet(EntityUid uid, ItemCabinetComponent comp, TryInsertItemCabinetEvent args)
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{
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if (comp.ItemContainer.ContainedEntity != null || args.Cancelled || (comp.Whitelist != null && !comp.Whitelist.IsValid(args.Item)))
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{
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return;
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}
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if (!args.User.TryGetComponent<HandsComponent>(out var hands) || !hands.Drop(args.Item, comp.ItemContainer))
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{
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return;
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}
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UpdateVisuals(comp);
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}
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/// <summary>
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/// Tries to eject the ItemCabinet's item, either into the user's hands or onto the floor.
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/// </summary>
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private static void OnTryEjectItemCabinet(EntityUid uid, ItemCabinetComponent comp, TryEjectItemCabinetEvent args)
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{
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if (comp.ItemContainer.ContainedEntity == null || args.Cancelled)
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return;
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if (args.User.TryGetComponent(out SharedHandsComponent? hands))
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{
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// Put into hands
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TakeItem(comp, hands, comp.ItemContainer.ContainedEntity, args.User);
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}
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else if (comp.ItemContainer.Remove(comp.ItemContainer.ContainedEntity))
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{
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comp.ItemContainer.ContainedEntity.Transform.Coordinates = args.User.Transform.Coordinates;
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}
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UpdateVisuals(comp);
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}
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/// <summary>
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/// Tries to eject the ItemCabinet's item, either into the user's hands. Used by both <see
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/// cref="OnTryEjectItemCabinet"/> and the eject verbs.
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/// </summary>
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private static void TakeItem(ItemCabinetComponent comp, SharedHandsComponent hands, IEntity containedEntity, IEntity user)
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{
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if (containedEntity.HasComponent<ItemComponent>())
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{
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if (!hands.TryPutInActiveHandOrAny(containedEntity))
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containedEntity.Transform.Coordinates = hands.Owner.Transform.Coordinates;
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comp.Owner.PopupMessage(user,
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Loc.GetString("comp-item-cabinet-successfully-taken",
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("item", containedEntity),
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("cabinet", comp.Owner)));
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}
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}
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private static void UpdateVisuals(ItemCabinetComponent comp)
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{
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if (comp.Owner.TryGetComponent(out SharedAppearanceComponent? appearance))
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{
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appearance.SetData(ItemCabinetVisuals.IsOpen, comp.Opened);
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appearance.SetData(ItemCabinetVisuals.ContainsItem, comp.ItemContainer.ContainedEntity != null);
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}
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}
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private static void ClickLatchSound(ItemCabinetComponent comp)
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{
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.DoorSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.15f));
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}
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}
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public class ToggleItemCabinetEvent : EntityEventArgs
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{
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}
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public class TryEjectItemCabinetEvent : CancellableEntityEventArgs
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{
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/// <summary>
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/// The user who tried to eject the item.
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/// </summary>
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public IEntity User;
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public TryEjectItemCabinetEvent(IEntity user)
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{
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User = user;
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}
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}
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public class TryInsertItemCabinetEvent : CancellableEntityEventArgs
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{
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/// <summary>
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/// The user who tried to eject the item.
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/// </summary>
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public IEntity User;
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/// <summary>
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/// The item to be inserted.
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/// </summary>
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public IEntity Item;
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public TryInsertItemCabinetEvent(IEntity user, IEntity item)
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{
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User = user;
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Item = item;
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}
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}
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}
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